So here's another case. I've decided to create another epic game mod with flavor units. This time with constant testing to see if anything breaks....
Now the game just refuses to read any new buildings in the designated folder though it can read the tech chooser. When I tried copying those extra...
If a unit is flagged as "terraform" AI strat and has worker strength value the AI can use every worker function regardless if you tick them or...
The AI seems to know to avoid building new powerplants even if they're perfumed if they already have one. In the WW2 Pacific scenario I had Coal...
Is there anyway to mod the functions of terraforms? What does "order" do? I would like to trick the AI into building Airfields instead of Radar...
Has anyone done tests with the "Cities store food" flag? From what I've tested I don't see a difference in turns needed to grow after having 2 of...
I suspect the infantry proper doing the attacking you saw was not a unit assigned to guard the artillery but an offensively flagged one that...
During war time, military units get much higher build preference than peace time. But you can get the AI to start infrastructure by perfuming them...
I've seen enough debug to know that the AI doesn't now how to organize its artillery in response to armies. The trebs may bombard your armies if...
Unfortunately in the debug game I'm observing Cavalry itself got perfumed with the same settings as the Horseman in order for the AI to not stop...
The AI can also properly use armies now. And they're just as busted in AI hands as in humans'. Usually the AI lucky enough to create leaders end...
I think modding artillery to very low defense stat and -4 HP is needed for more balanced gameplay. By the time you take out the 1st civ you'd be...
I've found out through debug testing that by adding "Lethal Land Bombard"+"Lethal Sea Bombard"+"Stealth"+"Stealth Attack" with no targets and...
Indeed, in stock game the first "sea power" AI strat units appear at Magnetism. Before that, there are none and I've seen countless debugs of AIs...
One great thing about the perfume notepad is that you can adjust the AI's build preferences during the game. Just Alt+Tab, adjust perfume values,...
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