Recent content by Punchline

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    Unholying holy cities

    In the culture game I just finished, I decided to try and do just that - eliminate a religion from the game. What I found was that even after religion bombing every city within two dozen tiles of a founding city, and using a GP to force the founding city to switch to my religion, that a small...
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    Local Happiness and Unnecessary Complexity

    Not all wonders are global. Taj Mahal in vanilla was local, I'm not sure about Gods and Kings. The OP understands what 'local happiness' means, people keep explaining it. The issue is it adds complexity to an otherwise very simple system, and is the result of ICS strategies being objectively...
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    Ramkhamhaeng, King of Kings

    Greece is overrated. There, I said it. You know it's true. :lol:
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    Unit Map

    Cool, thanks a lot! I have no idea why this wasn't someone in the game... isn't this kind of thing exactly the point of the Civilopedia? Regardless, excellent job! -P
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    "avoid growth" not avoiding growth

    I always assumed the 'avoid growth' just told the AI to redistribute workers to get as close to stagnation as possible, not authoritatively prevent growth. That would be nice, but I thought that was sort of the point - if you want a city to be size 11 and stop, you have to put in the work and...
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    Food to Grow

    This is awesome, thank you, and seems to reflect my in-game experience (it's nice to be validated :)) -P
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    You can no longer continue playing after loosing?!?

    To crush the skulls of the winner's people and sow the land with salt, obviously. -P
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    Trading 101?

    That's pretty much how it works, and yes, most agree that it doesn't make a whole lot sense. I don't believe you get your money back, however. And the penalty for having units once you've lost their associated strategic resource is pretty steep - Tutkarz mentions an increase in upkeep, and I...
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    Advice Please. were do i keep going wrong

    Lots of tips here - http://forums.civfanatics.com/showthread.php?t=382913 Short version: Production is much harder to come by in CiV, making gold more valuable. Plains are awesome. Rivers are awesome. Don't build stuff you don't REALLY need. Don't build 'wealth,' build scouts and...
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    Best Uses for Great People

    In my Bollywood game I had 10+ GA buildings/landmarks, which was quite helpful. But otherwise... I'd rather have the Golden Age. Great Scientists are extremely powerful, but I like them that way. Buff the other Great People, and slow generation across the board and I'd be happy. -P
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    Best unique ability?

    It seems a little silly to consider only the unique abilities of each civ, as distinct from the UUs and UBs, since that separation doesn't really exist in-game - but if I had to pick, I'd say Babylon. -P
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    What techs propel you into a new era?

    Yes, according the the bar at the top listing the ages. -P
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    Coal through trades

    I don't know about factories, but I believe units receive a fairly significant penalty when you lose their associated resource. Perhaps there's a similar mechanic? -P
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    How can you fire over mountains?

    I believe cities can always fire at units within their two hex range, regardless of terrain. Archers can not shoot units they can't 'see.' I haven't played long enough with the late game ranged units to notice exactly how they work. -P
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    City States is it worth paying them?

    Maritime city states might be the most unbalanced thing in the game. And they stack. Delicate city planning is basically no longer necessary since you're going to end up with such a huge surplus of food. -P
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