Is there a formula people use as a rule of thumb? It's a 49 city defense so I need X units of greater than Y value?
Is it the level of walls that makes the difference? How do I know what level of wall the opponent has on their city?
What do you do? I just declared war late industrial / early modern. I have Bombards around value 50, The city I want to take has defense 49, but the preview says I'll scratch the walls.
I can warrior rush pre walls.
I can swordsman / siege tower early walls.
After that I feel like I have...
Couldn't you start your games with only score victory checked? or is it even possible to have no victory condition in the game set up?
For those people saying "Deity is not longer a challenge" maybe "lose a score victory" would be a challenge. :)
The game mechanic is a little broken when I can see what tiles will flood / when from the start of the game. I can plan around it in 4000 BC. I think it would be interesting (maybe a mod) to not see the flood tiles until you are closer to stage 1 of the threat.
I also discovered that until your factory is powered it does not add it's value to the 6 tile away cities. I did not think this was clear in the building description.
I'm in my first GS game and I built an Ironclad, upgraded a caravel armada to an Ironclad armada, I have maybe 2 factories. I have purposely not built a Coal Power Plant. I discovered I am the leading cause of CO2 in the world at 103 points while the world is at 205.
Do military units add...
I watched Berlin convert with Summerian missionaries, so I created a missionary with 4 spreads via a Mosque. I send him north to Berlin, first conversion I move the needle to 6 Judaism (Sumeria) 5 Catholic (mine). I use the missionary the next two turns and it's still 6-5? is this broken or...
The biggest warning I got was the turn before religious death I was using space bar to "no action" my troops and it wouldn't toggle to "next turn" until I clicked "no action" on each troop. I guess the game was trying to say "maybe you should use this archer next to this missionary."
Thanks for the fast response! I totally should have killed that missionary next to my 2nd city...
And yes I will disable religious victory in duel mode OR be very focused on religion spread myself.
I played a lot of Civ V. I decided to play on settler / duel random civs for my first game of Civ VI, only 2 civs me and the AI. I am a bit ashamed to say I lost on settler difficulty, haha.
The confusion: I saw a missionary next to my second city. Clearly saw my third city was converted...
I agree with kaspergm that the earlier purchase of great engineers would be an imbalance, but I also see the shift in no longer valuing a great prophet changing at the industrial level. The game achieved a cool balance of as we achieve the industrial era we focus less on religion and more on...
I've done it many ways. I used to only build it in the capital, then I started building it in my largest hammer second city, but sometimes I use it for that lagging behind 3rd city...
If I go for wonders after ironworks it's late and I feel like I'll get the ones I want, otherwise it's GE...
I did read the chariot archer option in another thread, the strength of them is close to composite earlier and the rotation would be easier.
I appreciate everyone's input so far, and maybe my question really boils down to the mechanics of how much damage will I do if my archer has these...
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