Recent content by PurpleMentat

  1. PurpleMentat

    Got Lakes (Various Worlds) Map Script

    Thanks for looking into this!
  2. PurpleMentat

    Got Lakes (Various Worlds) Map Script

    I have a request. I enjoy playing with Truly Abundant Resources mod, cluttering the map with tons of Stuff. This is obviously incompatible with your map script. Would you please look into including more options for the Resource Quantity drop down, and perhaps better descriptions for what is...
  3. PurpleMentat

    8 Ages of War

    It definitely limits their utility, as you need equal specific progression in both Tech and Civics to use them. Further, it's a break in the normal UU design philosophy. None of the UUs require a strategic resource in unmodded. It does not seem as if your mod changes this across the board, or at...
  4. PurpleMentat

    8 Ages of War

    Ran into an issue using this today. The Indonesian UU Jong, unlocked with the Mercenaries Civic in the Medieval Era, requires Niter. I assume this is inherited from your changes to the Frigate, which the Jong replaces for Indonesia.
  5. PurpleMentat

    Improved Tech Tree

    This is based on what I've been able to learn from reading these forums and poking at the edges of modding. Without the proper modding tools, modders are unable to add new art without extremely hacky work-arounds. This means that they need to use the icons already available. Further, not all...
  6. PurpleMentat

    There appears to be a bug in the game that makes unit production much faster than it should be.

    After poking at it further, I think the bonus might be tied to your current number of techs / civics, the same way the cost of districts goes up. I beelined Horseback Riding and there was no bonus to Warriors or Slingers. Once I got a few more techs researched (6, including Bronze Working), I...
  7. PurpleMentat

    Culture Tree Finish

    Whoops, never mind. Social Media does not help Culture victory from repeated completions, only from the Policy Card. Globalization gives 1 gold to Plantations per repetition, bolstering your economy to help pay for everything. Globalization also offers a policy that helps complete the tech tree.
  8. PurpleMentat

    Culture Tree Finish

    Edit: Not quite accurate The Culture tree has two separate repeatable civics because they each give a bonus that suits one particular victory strategy. Globalization supports Science victory, and makes sense as a manned colony on Mars is and industrial undertaking that requires a globalized...
  9. PurpleMentat

    There appears to be a bug in the game that makes unit production much faster than it should be.

    I've observed two things that can effect this. 1) If you don't lock every individual citizen in place, the game can move them between when you click "next turn" and when the yields are applied. I haven't paid enough attention to this movement to see if it's recalculating in your favor, or simply...
  10. PurpleMentat

    Waiting for a patch...

    Out of the 6,242 people who left a positive or negative review on Steam, over 80% consider the game worth recommending. SteamSpy shows 800k owners on the 24th, with 500k purchasing on the 21st or later when news of the game from the hardcore had hit the internet. If the AI issues were a sales...
  11. PurpleMentat

    Waiting for a patch...

    The AI is never going to be great. There is very little incentive for Firaxis to dedicate those resources in that way. They are a game company. Pride of craftsmanship only goes so far. At some point, you have to recognize that spending a million+ dollars (three to five person team for three...
  12. PurpleMentat

    Barbarian Balancing

    The barbarians seem great about 70% of the time. That other 30%, you have a horse camp right next to you on turn 3. Dealing with Horsemen and Horse Archers when you have Warriors and Slingers is a setback. If you don't have a good defensive position for your capital, it can be a fight for...
  13. PurpleMentat

    Unable to click "next turn" while at war

    I'm having an odd multiplayer issue and wondering if anyone else has encountered it. When using Dynamic Turns, sometimes a person at war is unable to click "next turn." It means we always have to re-host, as runnig out of time doesn't fix it. Any thoughts?
  14. PurpleMentat

    Cultural Diversity

    With CBO, Venice (and I assume other Southern cultures) being granted Fishing prevents units from being able to embark before Astronomy in Renaissance.
  15. PurpleMentat

    Defensive pact

    I have never managed to get an opponent to agree to a defensive pact. They are more likely to agree to voluntary vassalage.
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