Thanks for looking into this!
I have a request. I enjoy playing with Truly Abundant Resources mod, cluttering the map with tons of Stuff. This is obviously incompatible with...
It definitely limits their utility, as you need equal specific progression in both Tech and Civics to use them. Further, it's a break in the...
Ran into an issue using this today. The Indonesian UU Jong, unlocked with the Mercenaries Civic in the Medieval Era, requires Niter. I assume this...
This is based on what I've been able to learn from reading these forums and poking at the edges of modding. Without the proper modding tools,...
After poking at it further, I think the bonus might be tied to your current number of techs / civics, the same way the cost of districts goes up....
Whoops, never mind. Social Media does not help Culture victory from repeated completions, only from the Policy Card. Globalization gives 1 gold to...
Edit: Not quite accurate The Culture tree has two separate repeatable civics because they each give a bonus that suits one particular victory...
I've observed two things that can effect this. 1) If you don't lock every individual citizen in place, the game can move them between when you...
Out of the 6,242 people who left a positive or negative review on Steam, over 80% consider the game worth recommending. SteamSpy shows 800k owners...
The AI is never going to be great. There is very little incentive for Firaxis to dedicate those resources in that way. They are a game company....
The barbarians seem great about 70% of the time. That other 30%, you have a horse camp right next to you on turn 3. Dealing with Horsemen and...
I'm having an odd multiplayer issue and wondering if anyone else has encountered it. When using Dynamic Turns, sometimes a person at war is unable...
With CBO, Venice (and I assume other Southern cultures) being granted Fishing prevents units from being able to embark before Astronomy in...
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