Recent content by Qgqqqqq

  1. Q

    Viewing new posts from specific subforums

    What do you mean by collapsed, Vaka? If I make them not show on the home page, I still see them in the what's new. As to your second post, this isn't about specific threads, if it was 1-5 I could just ignore, it's about whole forums. It's not practical for me to try and ignore threads at scale...
  2. Q

    Viewing new posts from specific subforums

    The 'What's New' functionality isn't super useful if you're not interested in several games in the franchise. Is it possible to enable filtering by forum, in particular by game? I'd love to know what's being discussed in obscure sub-mods of Civ 4, in order to discover new parts of a game I...
  3. Q

    ExtraModMod continued

    No. A city needs to be next to a body of water with 20 tiles to be able to build ships (work boats depend on the presence of water resources).
  4. Q

    [MOD] MagisterModmod

    Hawks probably shouldn't be able to become Aspects of War.
  5. Q

    [MOD] Game of Thrones

    Yeah, or with just prestarting locations, like you have for Dawn Age, without cities settled yet.
  6. Q

    [MOD] Game of Thrones

    Been playing some more of this. Ciruela, would it be possible to post a blank version of the Westeros-only map used in the scripted scenarios? And/or convert some of the other scenarios to that map - stripping out the Essosi elements? I really like the base of it but (as previously mentioned) I...
  7. Q

    Quick Answers / 'Newbie' Questions

    ...how often does that actually happen? I play on scripts with extra mountains and I've rarely seen that occur. I'm pretty certain it's more to provide clear variety between terrain types and interesting tactical puzzles. I'm very happy mountains are in the game. To make this a productive...
  8. Q

    [MOD] MagisterModmod

    I believe most of them don't work, unless this has been fixed in the most recent patch.
  9. Q

    FFH Multiplayer! (Yes, Again!) :)

    @FireBlaze and I have been talking elsewhere about a MagisterModMod game. Shall we try for this Saturday? Evening my time (NZ) is morning lots of places in the world, so what time would work? I could do a couple of hour slot somewhere in between: 1900 GMT to midnight Friday GMT, through to...
  10. Q

    How to update older Maps/Scenarios to 0.41o(/0.41p)?

    You did get a response? From @Sephi Unfortunately, this is the answer. I've also struggled a lot with this, as there's a lot of trouble using maps made in base FFH2 or EitB in newer versions (MNAI or EMM). There just aren't many effective workarounds to this, because you have to identify the...
  11. Q

    Ashes of Erebus (RifE's Follow-up) Download and Bug Reports

    I don't normally comment here, but you could give Golems promotions /bonus based on Barnaxus' level/xp instead - e.g. Empower I-V for levels 1-5, and something else for level 6 etc.
  12. Q

    MNAI-U: unofficial build & bugfixes

    Thanks so much for making that experimental AI change!
  13. Q

    [MOD] MagisterModmod

    I would really appreciate that change. Personally, I don't care about AI crowding (they hardly ever settle enough cities anyway), but it really annoys me whenever I want to settle a normally legal spot and I'm blocked.
  14. Q

    [BTS] BOTM 256: Maya; Prince - Final spoiler (Game submitted)

    Late reply, but I'm surprised you've never had that happen to you before. Admittedly, I mostly play modded (FFH2), but it happens all the time, and you have to be super careful when they're at war with the game-dominating AI. I generally don't like vassals, so I normally turn it down anyway.
Top Bottom