Financial is pretty much accepted as being the best trait by itself.
Whether or not Industrious & Philosophical together would be too strong, is something which hasn't been debated much here (as far as I know). Apparently they didn't add them because of the 'double' effect. Personally I still...
Giving experience: versus loosing units against barbarians; not being able to chop outside of your borders with impunity (!); not being able to capture as many huts; not being able to expand as fast as without barbarians; not being able to expand as fast as AI's (as barbarians prefer players...
Be wary of the resulting page becoming too complex. With 7 victory conditions and 9 difficulty levels you'd get 63 distinct tables on one page. That's probably too much, unless the player distinctly 'asks' for that amount of information.
Some ideas:
- Not loading any victory condition by...
It doesn't jumps up. However, the population keeps growing because you're building the settler, not the warrior.
Basically you only switch to the settler when a chop is ready to be 'used'. Thereby the biggest part of the settler production is made up of chopped forest. This has the advantage...
When chopping is part of your strategy the place you make your next few cities is partly determined by where the most trees are. You shouldn't be running out of trees that soon ;).
Other than that, I agree with every point made in Zombie's post. Harsh, yet true.
I'm guessing the AI's couldn't settle because they were too close to his city. And couldn't move because of his culture. --> They had to declare war to move, which they apparently didn't. Not sure how he destroyed their settlers & archers though. Maybe 3560 is the cutoff date at which you must...
It does seem that they won't go to war with you if their value is 100. Tested that in a number of games based on these values.
Alot of other values can influence whether or not you ever get to 100 though. Some leaders put much more importance into religion than others in example. It may even...
I generally use three to four workers per two cities for most of the game.
It really depends on how you play though. More chopping in example means you need to have more workers around.
One indication is that if your cities still have unimproved tiles that they are working, you need more...
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