Recent content by QuasarNebula

  1. QuasarNebula

    Resource change not working

    Ahh thanks for your time friend. It did work with your suggestion and some tweaks here and there.
  2. QuasarNebula

    Resource change not working

    Hello my good friends ! It's been a while. I've come with a new problem. I'm creating a series of mods to incorporate some RWBY leaders and civilizations. Right now I'm working on one that has a unique unit, replacing infantry, that does not cost oil, but iron. The problem is that no matter how...
  3. QuasarNebula

    [GS] "Simple" modding question

    Thank you for your help, as for now, the mod looks like this : (attached file) I tried a bit to see how could I import just a simple image but did not succeed
  4. QuasarNebula

    [GS] "Simple" modding question

    Update ! Well, after a bit of time and a dead spider, here I am, I managed to make it all work, thanks to you LeeS, the district works, the unit works, and the unique ability works For now I think I'm not gonna add much, I want to make sure that I can manage to add textures, but I have...
  5. QuasarNebula

    [GS] "Simple" modding question

    (Sorry for the double post) Well, it works ! When a city is built, every tundra tile turns to +2 food +1 faith, just as expected, thanks ! I added a unique unit, it works pretty normally for now (just a special archer with only one MP but 3 range) And I tried to create a unique district, mostly...
  6. QuasarNebula

    [GS] "Simple" modding question

    Woaw ! Damn, what's fascinating is that everything of what you told me is pure logic, I just didn't knew, Thanks ! For the logs, I did use them a lot, they helped me search and research for my previous method, before accepting that I couldn't do it x) Well, I will apply all that you said and...
  7. QuasarNebula

    [GS] "Simple" modding question

    Thanks for the time you take for me, its appreciated a lot ! There is some french text here and there, but nothing that touches the coding, only flavoring of the actual civ Its quite messy thought, not an expert
  8. QuasarNebula

    [GS] "Simple" modding question

    Yep, I created a city in the middle of a tundra (on a test map so it's really not that complicated to test) and the yields sadly stays the same, I did not try on snow thought
  9. QuasarNebula

    [GS] "Simple" modding question

    Thanks a lot for checking my problem out ! This code is interesting, but I'm sure I'm doing something wrong while plugin it in, it doesn't seem to work ingame, tundras are still worth just one food. I did edit the name of the trait, and make sure it's associated to the civilization, but I have...
  10. QuasarNebula

    [GS] "Simple" modding question

    Hello there, I've started modding since a bit of time but never actually went deep into it. But just yesterday I started working on a Civilization, and I wanted to add to it quite a "simple" Unique Trait Most of its effects, I can manage them, but, I want it to basically do just like "Mother...
  11. QuasarNebula

    Yes

    Yes
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