Recent content by Racinante

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    GOTM 145 China Regent Domination - Final Spoiler - Game Over

    Game date: 970 AD Firaxis score: 5275 Jason score: 9593 Time played: 24:45:30 Quick summary: 0010 BC Babylon the (not so) Great has fallen 0010 AD Declare on Mongolia 0360 AD Rider triggers Golden Age 0370 AD Mongolia falls 0430 AD Declare on America 0520 AD Forgotten Palace...
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    GOTM 145 China Regent Domination - 1st Spoiler - End of Ancient Times

    4000 BC Found in place, Warrior x 3, Settler, Granary, Settler, Warrior, Warrior, Barracks, Settlers. 2950 BC Found Shanghai SEx4 on Flood Plains, building workers 2850 BC Met Mongolia, traded Masonry for Pottery and Ceremonial Burial 2800 BC Hut -> Mysticism, trade to Mongolia for Bronze...
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    News: COTM 111 Results and Congratulations

    Woo hoo! I just completed my C3C shield collection!
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    GOTM131 Iroquois - Final Spoiler - Game submitted or abandoned

    So I stalled out with my first war with the Greeks and did not generate any leaders. Eventually I eliminated them, then boated down to England and wiped them out. After France declared war, I was able to generate a leader and build my Forbidden Palace in the former English lands south of...
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    News: COTM102 Maya - Pre-game discussion

    Why would you want to expand and milk? For scores and ranking purposes, you would be better off expanding and completing your VC as quickly as possible, since milking will rarely, if ever, give you the score and ranking that a fast finish will. Thanks for reminding me about the worker hunting...
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    CivAssist II

    @Puppeteer: So it sounds like that even though both CIV3 and CAII have admin privileges and the saves are in the standard folder, the fact that I installed CIV3 and CAII in the default locations is preventing CAII from updating between turns, even though the program can read the files? Ok, so I...
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    CivAssist II

    Both Civ and CAII are running as admin, CAII isn't loading the auto save files when they are created. I can load manually, which is what I am currently doing, but I'd prefer it if CAII did that.
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    CivAssist II

    So I've loaded the windows 7/8 version of Civ Assist II, but it is not updating after each turn (win 7 home premium). The software is configured to read from a VirtualStore location in AppData, but my auto save files are in the default location for Civ III complete, (C:\Program Files...
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    COTM100 - Russia - Final Spoiler - Game completed or abandoned

    Single city cultural victory after having missed Shakes, Bachs, and the Theory of Evolution. Persia had two cities that could complete wonders in half a dozen turns in the Modern age, so I also missed Longevity and the Cure for Cancer, so I was surprised at the win.
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    GOTM128 France - First Spoiler - All Contacts

    Moved settler south and set up a 4-turn settler factory. Filled this island and planted a couple of towns on the island to the north which sucked up most of the barbarians and all of my gold. Switched to Map Making to rapidly get some exploring galleys out there. Galleys sent in all...
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    News: GOTM128 - France

    Since I have submitted my game, I won't mention anything about it but to say, "mad-bax, excellent and interesting scenario." Although I did rather poorly, I must say I enjoyed it.
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    GOTM 127 England - Final Spoiler - Game submitted or abandoned

    1848 Spaceship Victory 3999 Jason First Deity win, so there's that. Had research on zero until the modern age. Civ Assist is not working on my win 7 laptop, so I missed some opportunities. Also the game crashed a couple of times, so that was annoying, but I think I've got those bugs...
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    News: COTM99 - Sumeria - Pre-game discussion

    So I'm thinking settler south with worker doing road and irrigation at the starting point. My thoughts on that are if it is a lake, then no aqueduct needed and with a canal town between the lake and the sea, I may open up a passage through. I can still get the whales with a town on the...
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