Recent content by ramzay1945

  1. ramzay1945

    elder scrolls mod development thread

    I've never played Morrowind to the end, it's so huge. Red Mountain uses the default volcano model, it can be found here in the download database. Vivec will eventually look like this. Each building will need to be built separately, but I haven't thought through the concepts and effects for each...
  2. ramzay1945

    elder scrolls mod development thread

    I thought about it, but no. There are a few limitations that I couldn't handle. A city that is located directly on the water is not coastal, so I cannot build lighthouses or harbors there, as well as a fleet. Units don't want to enter such a city, AI doesn't want to capture it. Therefore, the...
  3. ramzay1945

    elder scrolls mod development thread

    Wip. Like the Imperial City, Vivec will consist of several buildings. The Imperial City originally has a White Gold Tower. Then you build walls around it, the Arcanum University, the Prison District, the Waterfront. It will be the same with Vivec.
  4. ramzay1945

    [UNIT] Europa Universalis IV Renaissance Units

    I don't want to write a whole manual, it's a long time. But you can look here. Once upon a time, Ekmek made an excellent manual for creating leaders in a blender. Try to study it, there are many answers to some of your questions...
  5. ramzay1945

    [UNIT] Europa Universalis IV Renaissance Units

    You need JoroDox Tools to convert meshes to .DAE format. Then you need Blender to convert .DAE in .OBJ, since 3ds Max sometimes makes crash when importing. Then you need a plugin that will allow you to export to .NIF, it is on the website. In general, you can do everything in a blender right...
  6. ramzay1945

    [UNIT] Europa Universalis IV Renaissance Units

    Hi! I am using 3ds Max 2010. This tool seems more convenient to me. Please note that models in Europe and Civilization have initially different poses and proportions. Therefore, in order to properly bind the vertices to the bones, you first need to modify the model a little.
  7. ramzay1945

    Unit requests thread

    Can you also post the code you are using? Perhaps you just prescribed the wrong animation.
  8. ramzay1945

    C&C universe civs

    Well, I've been looking for a long time, and I found a way to convert at least some models from cnc:tw to nif I didn't think it would be so difficult
  9. ramzay1945

    C&C universe civs

    It's a pity, a good project. It would be nice if something like Next War from BtS. I have a little idea how about models from Tiberium Wars. If desired, they are quite easily imported into the blender. If you are interested, I can try today
  10. ramzay1945

    Adding/removing civs

    Try this. Simply deleting a civilization in the world builder is usually not enough, it is necessary to delete any mention of the civilization itself and the team.
  11. ramzay1945

    elder scrolls mod development thread

    Yes, of course. you can download the entire mod from the github page. there you will find everything that interests you
  12. ramzay1945

    Graphics Modification Requests Thread

    MightyToad tried to do something similar with Ashurbanipal. You need to keep in mind that it will be extremely difficult to attach the model to an already existing skeleton. I can try to show roughly what can be done and how, but I need a model. Moreover, not just a model, but already translated...
  13. ramzay1945

    elder scrolls mod development thread

    Oh, he doesn't have wings as such) This is a unit from one of the official mods for Civilization IV. This is an Afterworld mod, if you have a gold edition, then this unit should definitely be in the BTS folder. If you can't find it by name, I'll try to publish it later.
  14. ramzay1945

    Unit requests thread

    There are two possible options - either the path to the file is incorrectly specified, or compression is incorrectly selected when saving the .dds file. Try DXT5
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