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raxo2222's Recent Activity

  1. raxo2222 replied to the thread Moving Modules to Core.

    I think this needs to wait for Anq, as he removes building and unit classes. While clearing out commented building classes (left...

    Jul 22, 2019 at 4:08 AM
  2. raxo2222 replied to the thread C2C SVN Changelog.

    10710 Removed buildings with commented out classes: Duplicate animal building classes. Others were probably renamed - duplicate made...

    Jul 22, 2019 at 3:14 AM
  3. raxo2222 replied to the thread The BuildingClass and UnitClass elimination project.

    @Toffer90 I'm going to reenable Zizkov and Catacombs - two Platyping wonders, can you check them python side? Check their game text for...

    Jul 22, 2019 at 2:35 AM
  4. raxo2222 replied to the thread The BuildingClass and UnitClass elimination project.

    What about BUILDING_CHOQUEQUIRAO - it was Andean religious building, it had default tags before getting removed when you modularized...

    Jul 22, 2019 at 2:15 AM
  5. raxo2222 liked JosEPh_II's post in the thread Version 40 Design Cycle Plans.

    I want to say it is Tremendously refreshing to see more coders (C++, python?) working together to help the mod. And relieve some of the...

    Jul 22, 2019 at 1:50 AM
  6. raxo2222 liked KaTiON_PT's post in the thread Version 40 Design Cycle Plans.

    It's 2 days away if I dedicate the entire day to it. Paused it for a bit because I reverted a week of work by mistake some time ago and...

    Jul 22, 2019 at 1:49 AM
  7. raxo2222 liked Dancing Hoskuld's post in the thread Moving Modules to Core.

    I had some people in to do a major clean up of my place as far as I know the document that lists what has to be done to finish Vokayra's...

    Jul 22, 2019 at 1:44 AM
  8. raxo2222 liked Dancing Hoskuld's post in the thread The BuildingClass and UnitClass elimination project.

    The animals ones are because I wrote the text but have not built the buildings yet.

    Jul 22, 2019 at 1:43 AM
  9. raxo2222 replied to the thread The BuildingClass and UnitClass elimination project.

    Adjusting like 8250 enties by hand would be bit annoying lol

    Jul 21, 2019 at 5:33 PM
  10. raxo2222 liked billw2015's post in the thread The BuildingClass and UnitClass elimination project.

    FYI Anq or I are going to write a script to do the XML transform, so if there are problems with it we can re-run it after changing the...

    Jul 21, 2019 at 5:27 PM
  11. raxo2222 replied to the thread O this pointless war of mine, and questions.

    Prehistoric era always is fast because everyone have only one city :p

    Jul 21, 2019 at 4:49 PM
  12. raxo2222 liked KaTiON_PT's post in the thread Version 40 Design Cycle Plans.

    Alright, I'll wait for Anq to finish his work first.

    Jul 21, 2019 at 4:48 PM
  13. raxo2222 replied to the thread Version 40 Design Cycle Plans.

    I would divide task - you could take all units, promotions and buildings.

    Jul 21, 2019 at 4:40 PM
  14. raxo2222 replied to the thread The BuildingClass and UnitClass elimination project.

    @Anq take note that following items are commented out in building and unit class infos: @Dancing Hoskuld I found one commented out...

    Jul 21, 2019 at 4:33 PM