Hi! Sorry, I had to put freecivac on hold, because of unforeseen extra work I'll have to do for my master's thesis (in computer science, but unrelated to games). @Busters Uncle, how did you ping me? I don't recall receiving any mail...
@Kilkakon, I don't think so. The tools of development - mailing list, source code and bug tracker - are more-or-less sufficient documentation, if you are already familiar with the code. Of course, this means a rather steep learning curve, but although this is a problem in almost every open...
I agree that we have to try to get SMAC features into freeciv before we can "give up" and go for an independent approach. Also, although I still think that it would take less time to implement some stuff if it was an independent project, I have to concede that the reusability issue trumps this...
I have read a little about freeciv, and about Scient's and Kyrub's patches. (Thanks everyone for these tips!)
I would like to share what I am thinking about how to develop our ideas, and hear your thoughts on it.
Using freeciv would allow us to reuse a large, tested code base, and so we could...
Ari Rahikkala, I disagree with you on the emphasis you place on the original poster's role in this project. But I think you are right when you say we need more effort put in the "homework" - that is, being more specific and detailed on what we want to be done.
I have been throwing some ideas...
Kilkakon, thanks for the tip on alpha[x].txt, I took a quick look and yes, that is the sort of thing I had in mind!
Buster's Uncle, thank you for volunteering for art!
As Fugitive Sisyphus noticed, we have to respect Firaxis' IP. I think we can do that in the following manner: let's imagine...
I really like this idea. I am a programmer, and I would gladly spend some of my free time working on this.
I play SMAC on Linux, so I would mostly be interested in working on this environment. Also, I would love to see an updated SMAC run on most major OSs (Win, Mac, and several Unix / BSD).
I...
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