Rekk's Recent Activity

  1. Rekk replied to the thread Quick Questions / Quick Answers.

    Yes.

    Jul 6, 2022 at 9:31 AM
  2. Rekk replied to the thread POLL: Some Balance Changes to add to VP.

    What exactly is achieved by granting a fourth ring to the capital; ie. why would a tradition capital want to work tiles in the fourth ring?

    Jul 2, 2022 at 10:36 AM
  3. Rekk replied to the thread POLL: Some Balance Changes to add to VP.

    Are you currently melee hits with your Composite Bowmen? Because spearmen have a better CS and promotions that work in melee defense....

    Jun 30, 2022 at 5:10 PM
  4. Rekk replied to the thread POLL: Some Balance Changes to add to VP.

    The other choice for Comp Bows on Engineering was moving catapults over to Mathematics, and push players towards the Field line.

    Jun 30, 2022 at 3:55 PM
  5. Rekk replied to the thread POLL: Some Balance Changes to add to VP.

    Delving further into this, instant yields are a good way for a building to be useful in the late game. The alternative is per-turn...

    Jun 30, 2022 at 10:39 AM
  6. Rekk replied to the thread POLL: Some Balance Changes to add to VP.

    Looked it up. The DLL code has been removed, and the way the bonuses work have been fundamentally changed since. It will be a pain to...

    Jun 30, 2022 at 10:29 AM
  7. Rekk replied to the thread POLL: Some Balance Changes to add to VP.

    The previous skirmisher tweak is just this one plus a dll-required promotion. This change would get move them partway there.

    Jun 29, 2022
  8. Rekk replied to the thread POLL: Some Balance Changes to add to VP.

    Maybe you can add to the GitHub report about AI retreating behind its own city.

    Jun 29, 2022