Recent content by Relic56

  1. Relic56

    Any news on the possibility of DLL being released?

    I'm not denying that someone will try it, nor am I arguing that it's impossible. But it's a lot harder than "I will learn C++ to make it."
  2. Relic56

    Any news on the possibility of DLL being released?

    What do you think "making the AI better" entails? You seem to treat it like a simple on/off switch, or some basic things that can be done after doing a C++ tutorial... If it were that easy to create a competent AI surely the devs would have done it by now.
  3. Relic56

    [SOLVED] Need help creating custom trait

    Uh.... for one, doesn't unlocking those governments that early (specifically at Code of Laws) mean that you can't progress further as you literally can't fill in those slots? For another, there's a reason Democracy, Fascism, and Communism are late game governments as opposed to early game...
  4. Relic56

    Stuck in prison (again)

    Stuck in prison (again)
  5. Relic56

    Welcome to Religrad!

    Also Reserved
  6. Relic56

    Welcome to Religrad!

    Reserved
  7. Relic56

    Welcome to Religrad!

    Hello, Civilization mod enthusiasts! I'm Relic, a guy most of you on discord are familiar with as "the one guy who says and does stupid things and always get put in jail by the emperor" Anyway, I figured I'd make a thread to post my own mods in. No fancy images for now, I'll get those done when...
  8. Relic56

    Canada Civilization

    Some constructive criticism: Civilization Trait / Hardy Communities +2 Production and +2 Food from Tundra tiles.. This is extremely bland and fairly overpowered- with a hill, it's 2/3. Boring and OP is never a good combination. Instead, make something out of tundra that's more than just...
  9. Relic56

    Invalid traittype reference? And player colors issue.

    You need to update the Mod.Art.xml file. Specifically, you need to do this: <Element> <consumerName text="LeaderFallback"/> <relativeArtDefPaths> <Element text="FallbackLeaders.artdef"/> </relativeArtDefPaths> <libraryDependencies>...
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