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Revolutionist_8's latest activity
Revolutionist_8
reacted to
pineappledan's post
in the thread
3rd and 4th Unique Components for VP - Official thread
with
Like
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Just the Koa and the Polynesian catamaran that is currently being used for embarked units. It could be repurposed for a naval UU If...
Today at 3:19 PM
Revolutionist_8
replied to the thread
3rd and 4th Unique Components for VP - Official thread
.
Ah okay, then it makes sense. Do you have good art material already? Or you plan the unit / building first, then look for material?
Today at 3:14 PM
Revolutionist_8
reacted to
pineappledan's post
in the thread
3rd and 4th Unique Components for VP - Official thread
with
Like
.
There is a proposal (made by me) to make the maori warrior a scout replacement. If it passes, this effectively moves the Koa into the...
Today at 3:13 PM
Revolutionist_8
reacted to
KungCheops's post
in the thread
New Version - 4.6.2 (April 19, 2024)
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Like
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I removed the "never build on resources" code, now it likes to build on bonus resources. I think it may incorrectly think that they get...
Today at 2:49 PM
Revolutionist_8
replied to the thread
3rd and 4th Unique Components for VP - Official thread
.
I haven't played a ton of Polynesia, but I think the Koa is quite fine actually. A unique scout represents the island exploration aspect...
Today at 2:48 PM
Revolutionist_8
replied to the thread
New Version - 4.6.2 (April 19, 2024)
.
If it's the 4th tile, it's their capital and they have Tradition then it can make sense, but on top of bonus resource sounds really weird.
Today at 12:06 PM
Revolutionist_8
replied to the thread
Millennia | 2024 Roadmap & Update 1
.
I almost finished reading it through on Steam. Thank you for the improvements and updates, especially for the Nation Builder and...
Monday at 4:55 PM
Revolutionist_8
reacted to
PDX Firefly's post
in the thread
Millennia | 2024 Roadmap & Update 1
with
Like
.
Hello there! It's community ambassador, Firefly, here. First and foremost, I want to express my gratitude to everyone who participated...
Monday at 4:45 PM
Revolutionist_8
reacted to
Tekamthi's post
in the thread
(7-88a) Rename Oxford University to Imperial College
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Like
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Fair point about the era/name mismatch. What is an "Imperial college"? Could I have gone to multiple countries in the middle ages and...
Apr 17, 2024
Revolutionist_8
reacted to
Tekamthi's post
in the thread
(7-88a) Rename Oxford University to Imperial College
with
Like
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Another fun fact I stumbled across while thinking about this Oxford stuff... Oxford is not actually the oldest university, most say it...
Apr 17, 2024
Revolutionist_8
replied to the thread
New Version - 4.6.2 (April 19, 2024)
.
It happened to me as well 1-2 versions back, but couldn't pinpoint the cause unfortunately (I suspected my own modmod). The weird thing...
Apr 17, 2024
Revolutionist_8
reacted to
azum4roll's post
in the thread
[DLL]
(7-NS) Military units consume gold on healing
with
Like
.
The problem here is that you can't opt out of healing your unit. As soon as your unit does nothing for the turn and is damaged, it heals...
Apr 17, 2024
Revolutionist_8
reacted to
Tekamthi's post
in the thread
(7-88) Rename Oxford University to Institute of Science
with
Like
.
For me this proposal is weighing the iconic civ-pedigree nature of Oxford name against a general desire for better thematic alignment of...
Apr 17, 2024
Revolutionist_8
replied to the thread
(7-88) Rename Oxford University to Institute of Science
.
Yeah, I perfectly understand your point, and I feel similarly (with all my other proposals, except for the East India Company, for which...
Apr 17, 2024
Revolutionist_8
reacted to
Rekk's post
in the thread
[DLL]
(7-NS) Instant Production affects Processes, period
with
Like
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Counterproposal: https://forums.civfanatics.com/threads/7-69-instant-production-affects-processes.689038/ Proposal: City Processes...
Apr 16, 2024
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