I think a flat rate of production and trade increase would work, once a city is connected to your Capital by railroad.
Plus, some, or possibly all districts could get a small buff from railroads.
That would mean your rail network is important and worth investing in, without having to swarm the map.
Personally, I’d be happy to pay for another full expansion - focused on diplomacy.
I feel that would add a tremendous amount to the replay-ability of the game.
Include: Marriage Alliances - unites two civs prior to regular alliances being available, providing bonuses to trade and culture as...
Personally, I would love to see another expansion! I am happy to pay for it. They make the game so much deeper. Quite frankly, as a long time player of the series, Civ 6 was the most disappointing base game I had tried up to that point (starting at Civ2).
Here are some of my ideas - many of...
I agree the game is crying out for more Diplomatic Options! I like many of your suggestions!
Diplomatic relations based on a point system of negative and positive modifiers worked well with Civ IV. I liked that system, because you pretty much knew where you stand with the AI and WHY.
I think...
If this was coupled with a new Diplomacy Option - 'Espionage Pact', or something, it could help reel in runaway leaders,and make smaller states important as espionage allies.Because even rich Civs would find it hard to outspend EVERYBODY they are dominating.
A Espionage Pact could be a private...
I would like to see Espionage enhanced! It would be a great way to increase the interest level of late game, and perhaps even reel in a runaway leader.
Why not randomly select from a pool a somewhat Civ generic face to go along with their randomly selected name! The idea is to create Espionage...
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