Recent content by Roamty

  1. Roamty

    Age of Discovery 2 And AgeOfFurtherDiscovery

    Here are old copies of Age of Discovery 2 And AgeOfFurtherDiscovery Age of Discovery 2 https://www.mediafire.com/file/iw29jap9uzwlaa0/AgeOfDiscovery.zip/file AgeOfFurtherDiscovery https://www.mediafire.com/file/yapjqz9of69hmtt/AgeOfFurtherDiscovery.zip/file
  2. Roamty

    Better BUG AI

    And something I made for myself try it out
  3. Roamty

    Better BUG AI

    I have these old files on my hard drive, might help you guys
  4. Roamty

    Beyond the play - Community MOD

    New screens no game change just to show more information. You can just copy and paste or use WinMerge to see what I change.
  5. Roamty

    Caveman2Cosmos

    Caveman2Cosmos SDK Unofficial sources changed. Can someone make a new dll with these changes please and post the new dll for download to be added into their mod. I Thankyou, if you can do this for me Roamty I made the changes to their Sources the the folder CvGameTextMgr H DllExport void...
  6. Roamty

    [DOTO] Dawn Of The OverLords

    I use old codeblock and with any thing that has k-mod sdk I have problems making dlls I found that using WinMerge 2.12.4 with my old sdk changes from Unofficial 3.19 Patch that I have
  7. Roamty

    [DOTO] Dawn Of The OverLords

    Hello keldath I like your mod In CyUnitInterface1 CPP of the cvgamecoredll You might want to change and fix .def("canRecon", &CyUnit::canParadrop, "bool ()") .def("canReconAt", &CyUnit::canParadropAt, "bool (CyPlot* pPlot, int iX, int iY)") .def("canParadrop"...
  8. Roamty

    MineWarfare 2.0 can you post the SDK Changes for your mod I would like to build a new mod with...

    MineWarfare 2.0 can you post the SDK Changes for your mod I would like to build a new mod with this as the base mod.
  9. Roamty

    Subdue Animals added to Simple Merge of BUG 4.4 and Better BTS AI 1.01

    Subdue Animals added to Simple Merge of BUG 4.4 and Better BTS AI 1.01 This is new 11-25-2018 added Subdue Animals to Simple Merge of BUG 4.4 and Better BTS AI 1.01 mod by OrionVeteran I will be adding in Unofficial 3.19 Patch 1.7 later
  10. Roamty

    The Resource Mod

    https://sourceforge.net/projects/resourcemodcopy/files/The%20Resource%20Mod.zip/download http://www.mediafire.com/file/o2c24242ldrz766/The_Resource_Mod.zip/file The Resource Mod my copy updated 11-20-2018 with my Unofficial 3.19 Patch 1.7 Roamty Collection...
  11. Roamty

    [BtS] Modular ExoticAnimals-0.3

    [BtS] Modular ExoticAnimals-0.3 for patch 3.19 by Roamty Animal Units: ------------- Combat/Moves ------------- 1 Lioness 3/2 2 Cave Lion 5/1 3 Cave Lionness 6/1 4 Bengal Tiger 2/2 5 Siberian Tiger 4/2 6 Polar Bear 6/1 7 Cave Bear 6/1 8 Cheetah 1/3 9 Dire Wolf 2/2 ------------- 10 GORILLA 6/2 11...
  12. Roamty

    ok I think I have a fix for u running win 7 64bit If you have adesktop icon for civ4 beyondsword...

    ok I think I have a fix for u running win 7 64bit If you have adesktop icon for civ4 beyondsword right click the icon press properties then compatibility the box Run in 256 colors check the box and apply my mod should run for u I try it on win 7 64bit and that's how I got it to play
  13. Roamty

    [BTS] Beginning

    ok I think I have a fix for u running win 7 64bit If you have adesktop icon for civ4 beyondsword right click the icon press properties then compatibility the box Run in 256 colors check the box and apply my mod should run for u I try it on win 7 64bit and that's how I got it to play
  14. Roamty

    Beginning

    ok I think I have a fix for u running win 7 64bit If you have a desktop icon for civ4 beyondsword right click the icon press properties then compatibility the box Run in 256 colors check the box and apply my mod should run for u I try it on win 7 64bit and that's how I got it to play
  15. Roamty

    Beginning

    check to see if you have Beginning folder then beginning again folder if u have move the second folder out that's I I zip the file up
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