Recent content by Robotron 2084

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    Utility requests thread.

    I'm astonished nobody else but me is yearning for the soundtrack editor being updated to BTS. Does everyone else use Winamp to MANUALLY choose appropriate soundtracks for each era??? How inconvenient!!! Bah!:confused:
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    Do difficulty levels affect scoring?

    So a game finished with 6000 points at 1900 on monarch level would yield a greater Hall-of-fame score than the same game finished on prince-level?
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    Do difficulty levels affect scoring?

    Well, do they?
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    Does 3.03 have a memory leak?

    BTS leaks all over the place!
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    Utility requests thread.

    I'd like to see the Civ4 soundtrack editor getting updated to work with BTS.
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    Imperialistic trait

    Let Imperialistic cities grow while producing settlers & workers! +200% GG emergence.
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    Throne Room?

    I'd like to have trophies. Being able to add pieces of weapons/armour or banners of conquered/vassalized nations' UUs would be nice (a navy seal helm, impi spear or keshik saddle for example).
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    Suggestion to improve 'Imperialistic' trait

    You are all wrong: immunity to culture flips is the way to go! :goodjob:
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    Civ4 Soundtrack Editor

    I'd really like to see a Warlords version pleeeeeeeze, Condorman. :lol:
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    HephMod: a mod combo-pack emphasizing balance, realism, and historical flavor

    Very very nice mod indeed. Congrats, beautifully executed.:goodjob: One question though:Is it just me or does the AI have major problems coping with the revolutions and/or tech trading being linked to education? Everytime I play this mod all the AIs seem to be seriously backward. Anyway...
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    Suggestion to improve 'Imperialistic' trait

    A very interesting topic! I too think imperialistic is a bit underpowered. How about this then: 200% great general emergence for fights outside your empire's borders and 150% for fights within your country. Great generals can found Military Academy as soon as Monarchy. Jails come...
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    1 mega mod?

    Man, that's just brilliant!!! May the gods of coding smile upon thy work. :goodjob:
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    1 mega mod?

    But that's exactly what I was talking about: too many (admittedly great) mods flying around with different tweaks and methods of altering gameplay. Confusing to say the least. Why don't they just merge the mods you mentioned? Why do they compete?
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    1 mega mod?

    And I'd really, really like to be proven wrong on my prognosis.:D
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    1 mega mod?

    Yesss...one giant Uber mod picking the best concepts and unifying them in a single giant team effort to make the best civ EVER. One mod to rule them all... Before the modder elite would have sorted out what concepts to put into this huge project and stopped bickering among themselves FIRAXIS...
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