Sorry I didn't know how to use earlier
Heres the script:
local tSpecialists = {}
for tSpecialist in GameInfo.Specialists() do
if tSpecialist.ID == GameInfoTypes.SPECIALIST_MERCHANT then
table.insert(tSpecialists, tSpecialist.ID)
end
end
local bZiggurat =...
I am currently making a civilization that gives 1 culture to every merchant specialists.
I made a dummy building that give 1 culture yield and a lua script that should give 1 dummy building per merchant specialist.
I adapted this script from the summa mod on steam workshop.
However, nothing...
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