Recent content by Romaq

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    [Map Script] PerfectWorld2.py

    Again, thank you for your response. Yes, it does make for a rather long game. I'll follow your suggestion of doubling the grain value. :)
  2. R

    [Map Script] PerfectWorld2.py

    Thank you for your response. :) The 'four times the area space' map I'm using works well. Would it be feasible to implement my proposal of an 'xl size multiplier' given the max grain? Even just writing out the "self.hmHeight" in the code to have +1 added in the wrapping portion of the script...
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    [UXP] Legends of Revolutions

    I understand, but if it is possible to write the .ini files within ~user space instead of within program install directory, ~user space is the better way to go. If you have multiple people who wish to use the mod but with different settings, it saves much headache for them. It is also a much...
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    [Map Script] PerfectWorld2.py

    I'm making the attempt by just doubling the map size factors in hmWidth=288, hmHeight=193, then doubling all of the grid_sizes values. The problem with doing things this way, of course, is that even a 'dual' has to calculate the entire "OH MY GOD IT'S SO HUGE" doubled map, then 'shrink' the...
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    where do I go to add new music?

    Ok... I did all that, and I used lots of files to try and be certain my hack worked. It didn't. Was it a problem with something in the XML? Was it a problem in the MP3 VBR format? Does the game engine flat-out not like my reencoding in 128 bps CBR? Who knows? Who cares, I'm much better off...
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    [Map Script] PerfectWorld2.py

    Would it be feasible to add a variable into the code that simply doubles all map sizes? It looks like you are starting with the 'largest allowed' map, and then shrinking down the results to fit the actual map size requested. My notion for the change would be to add a 'Supersize' flag in the...
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    Do mods kill multiplayer?

    Direct IP works fine, though the 'LAN Discovery Mode' would work better if it were possible, same as normal play. We have not played for a while, but as I recall the option to 'buy out' a project when you were missing resources caused Out Of Sync errors. I can attempt to help pin this down if...
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    Do mods kill multiplayer?

    Thank you for the welcome. It turns out, if I attempt to connect to the laptop (a third computer), it works fine. Hers doesn't seem to want to connect except by direct IP. It could be something weird with the firewall, but I would then expect it to not work without the mods. Life is strange...
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    Do mods kill multiplayer?

    Next time my wife & I start a new game, we will try direct IP. Thank you for the responses. It would be good to enjoy the mods with my wife. :)
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    Do mods kill multiplayer?

    I downloaded the Age of Discovery II mods and the Modular United Mods 1.2. They work fine in Single Player mode. On 'no mod' mode, my wife and I can play a game over the LAN just fine. When we both have the same mod loaded, we can't 'see' eachother to start a game, even though both of us have...
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