Recent content by Rubin

  1. Rubin

    Factorio

    Factorio is one of the absolutely very best games in recent years! And that, even if there is no real end game and trains, oil, and combat in the game are still off (I definitely agree with you, ls612, on combat mechanics and balance). The simple premise of automation is brilliant and provides...
  2. Rubin

    XCOM 2

    Thanks, ImperialGuard :goodjob: 40% of the missions being less enjoyable (maybe for the sake of variety) does strike me as worrisome, though. I do not care for the timed missions in EU/EW, and the timed+scripted missions are the worst. Not fun. The Geoscape in EU/EW is so bad. I believe you...
  3. Rubin

    XCOM 2

    Why are the "timed missions" not an issue?
  4. Rubin

    PolyCast Episode 247: "Felt The Need to Say That"

    Interesting rejection of the production related "delay" feedback (Open Mic segment).
  5. Rubin

    XCOM 2

    Do you have a link to one of those interviews?
  6. Rubin

    PolyCast Episode 240: "Embrace the Confusion"

    This was a very soft episode. The live show was good fun, though :goodjob: Of course, I can't blame the PolyCast for a boring Firaxicon panel, but those quotes were bland and uninspiring. Except maybe Mr. Solomon talking about exploration; because that exact part doesn't go well with Beyond...
  7. Rubin

    Win a Copy of "Civilization: Beyond Earth -- Rising Tide" During PolyCast Episode 240

    Dan, what do we need to do this time? The player reviews for Rising Tide are scary, hence I'm still thinking about adding it. If only the PolyCast could voice what on Earth is going on in the heads of Mr. Miller and Mr. McDonough. :confused:
  8. Rubin

    PolyCast Episode 229: "Pushing Those Boundaries" with Derek Paxton

    Good episode, especially listening to Mr. Paxton (hello Kael :goodjob:). It was also a relief to hear you softies go all edgy on the "Tech Trading" part. More of that, please! For example, when you touched upon the Rising Tide new diplomacy system; yeah, in vanilla it's broken, but you leave...
  9. Rubin

    XCOM 2

    Thank your for the clarification :goodjob: :lol: Damage control or lying corporate propaganda? Of course they could have done procedurally generated maps if they designed the game that way. (My emphasis) This is my main issue with XCOM. If the original didn't have such an open ended...
  10. Rubin

    BE vs SMAC discussion

    Although I find the technology web extremely bland and reeking of missed opportunities, you raise a good conceptual point. However, there is no doubt that research in SMAC/X is really stupid. Firstly, you don't get to choose whatever technology your prerequisites unlock, because of some...
  11. Rubin

    Galactic Civilizations 3. How is it ?

    I guess I'm a late arrival, casual GalCiv player. If you are in no hurry to get your hands on the game, I suggest you wait a few months (or more). I don't quite know why I bought it this early, but I actually don't regret it. My impression so far (85 hours played) suggest that we'll get more...
  12. Rubin

    XCOM 2

    If you focus on the tactical part, and more or less ignore the strategic part, I can understand. The strategic part is a half baked, tacked on, on-rails experience. It felt like wasted potential when I played it. I had a constant feeling of "Why didn't they turn it up to 11?!?" This only...
  13. Rubin

    XCOM 2

    I'm hoping Mr. Solomon's second attempt at XCOM will be better than his first. I can't blame consoles this time. If it's just another mediocre title, he can go sit in the corner with Mr. Miller and Mr. McDonough.
  14. Rubin

    Kerbal Space Program

    Skilled players don't need the extra information from the upgraded Tracking Station, and they probably don't need SAS, although I've found SAS to be a big help in stabilizing the craft. Alas, I'm no skilled pilot, and with version 0.90 those unmanned command modules suddenly become very...
  15. Rubin

    Kerbal Space Program

    Thanks a lot for that video, Ghpstage :goodjob: A few notes: You did have SAS and maneuver nodes available to assist your ascend (which is better than mine, although I do something similar, just less successfully), but then again, you did bring a full load of capsule monopropellant into orbit...
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