Recent content by Rudster816

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    English Longbowmen? Really?

    Longbowmen are good for very specific situations. I once had a water channel one tile wide at times between me and Bismark. He warred me fairly on, right after he get a decent mass of his pikes. By wars end (which was 100's of years later, I think I had Arty by the time I crossed the channel and...
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    How should Firaxis/Take2 develop Civ5 further?

    They should just realize Civ 4 with the Civ 5 graphics, that will satisfy at least half the haters. Then they can work on Civ V, rather then having people tell them it should be more like Civ 4.
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    Anyone know if Civ5 has been pirated yet?

    The legitimacy of pirating issue hurting the gaming industry aside, the solution is a strong multiplayer. All games get cracked, but you still can't play online. The Call of Duty series doesn't really suffer from piracy because the game focus's so much on the MP. Games like CSS\TF2 are almost...
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    Death of Conventional Strategies? [11/18 Patch Notes]

    So say a city is population 5. Can it only produce +5 happiness, with -7 happiness (so a net of -2) because of the 5 population\1 city? Or can it provide 13 happiness from buildings and -7 happiness for a net of +5? If its the latter I would welcome the change, otherwise I would hate it with a...
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    Automated workers ruined me

    A tip to keep worker visits to a minimum is to make sure when they need to do multi-turn moves, have the computer calculate the route and automate it. Just point the worker toward the nearest unworked tile and forget about him until you have to click the improvement you want to build.
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    Roads=worthless

    The road system is fine. Since more remote roads cost the same roads one tile from a city, this balances the cost. Since more realistically a road next to a city would cost more to maintain because its used more, but a road way out in the sticks isnt going to cost as much because its traveled...
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    Unit Map

    I would have to check to be certain, but Im pretty sure the Tank\Infantry\Artillery\AA Gun\AT Gun\Fighter dont become obsolete (in the sense that you can no longer produce them).
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    Sink Ships, Capture Cities Without Ground Troops

    Looks to me as if you answered your own question. You also dont have to babysit embarked units making there way across the ocean half as fast as destroyers.
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    Workers management is a chore

    +1. If a victory his imminent, than I just put them to sleep or delete them. I just wish they had to option to change the "build path to" feature so workers would build roads, and not railroads after you research them. I dont need railroad connection between two cities 60 tiles away from my capital.
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    Changing gunpowder units

    Heres the problem. When you engange in combat with firearms, it isnt a one way battle, you both fire on each other rather or not your attacking or defending. Ranged units though can attack with immunity against melee units, and can be fired upon ranged units in retaliation, but you they dont...
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    The stupid intro vid!

    I knew the game was loading during the video after several starts. Doesnt take a great scientist to figure that one out.
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    What is your favourite unit?

    Artillery, the hell you can rain down on your enemies is so beautiful, it makes me want to cry. Companion Cavalry are also amazing.
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    More luxeries

    http://forums.civfanatics.com/forumdisplay.php?f=393 Im sure you can find a mod or two that will get what you are trying to do.
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    Only one unit on a tile

    1UPT is what makes war so much fun in this game. Rather than having to mobilize some massive army, and march the whole thing on one tile through the other players empire, you can use a much smaller army in a good formation to destroy armies that are 3 times as big as it. Soon as I get Artillery...
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    Civ V for concle ( spelling fail =P )

    RTS or TBS + Console = x / 0 Without a mouse, these types of games are too clunky to navigate through.
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