Recent content by RuleroftheHex

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    I'm new and failed at a game. Can someone tell me where I went wrong?

    For future reference, Montezuma makes for a terruble neighbor. He almost always pushes for a Longswordsman rush during the Medieval Era, so in the future, you should get prepped for that. As for your French game, your money seems to be the deciding factor. Was your army too big, or did you not...
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    Isn't a Culture Victory Redundant?

    The difficulty isn't really a part of it. The point is that the CV SPs, tech path and growth style mimic those of SV.
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    How essential is the Parthenon to tourism victory?

    This is a common discussion. In general, it's better to build tall rather than wide. If you ill your Slots in a 4-city Tradition game, then that with Hotels and Airports can easily secure a CV, especially as France or Brazil or with some GM bombing. The main problem with going wide is that you...
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    Wonders that can be relatively easy to build on higher difficluties?

    I'd argue that Uffizi isn't even important for CV. The Tourism output is less than ideal, and, unless you're Brazil, it's hard to find value in a single Great Artist. As for MoH, I find that it's only useful in select locations. Only 5% or so of he spawns you will see are worth MoH. As for...
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    Venice

    Far away CSes are worse than close CSes. They're harder to defend, more isolated so internal TRs are harder, and harder to control. Usually, if a civ DoWs you, you can back it up with your navy/army, but an iso CS is hard to protect due to 1UPT purchasing.
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    Isn't a Culture Victory Redundant?

    I wasn't saying that they would be fun. I was saying that Mughal Forts can make it MORE boring. That's largely irrelevant here. Really, the point is that CVs and DomVs are repurposed SVs.
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    Isn't a Culture Victory Redundant?

    I find that those approaches make CV even less fun than it already is. Mughal Forts are useless to Tourism, because they are a solid +2 in 4ish cities, which isn't a meaningful bonus. France and Brazil are cliched already, because they have the only CV-related UAs. Poland's Solidarity fits any...
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    Isn't a Culture Victory Redundant?

    DiploV still needs science. Without science, it lacks access to more trade routes, can't acquire new gold buildings, and has to defend its trade routes with weaker units. CV is incredibly redundant, because it's hard to win a CV without Hotels, Airports, etc. You need a high science rate to...
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    Wonders that can be relatively easy to build on higher difficluties?

    The Uffizi is one of those awful wonders. It gives a Great Artist and 3 GW slots. Is that really worth it? It's a huge production drain, and highly competitive since the AI strongly favors Aesthetics. 12 Tourism isn't worth the huge production cost, since it's only marginally better than a...
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    Venice

    Fair point. DV is basically the easiest victory. But nonetheless, Venice doesn't have to make it fast, they just have to make it easy. But that's really aside the point.
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    Isn't a Culture Victory Redundant?

    Difficulty is irrelevant. Joncnunn is right, this is a problem throughout all difficulty levels. The problem is that science has too much power over other game concepts, notably gold, production and Unit building. All in all, it makes focus on Science the most important thing, even for CV. This...
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    Which policies and tenets would you skip every time?

    Sovereignty and Scientific Revolution are both bad, yes. But the reason Rationalism is still overpowered is that he three strongest policies (four counting the opener) are available very early on. Secularism is the strongest part of Korea's UA. Humanism is half as strong as Babylon's UA. Free...
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    Some interesting stats about Civ V players

    I went for Exeter because I was facing Norway to the North, so I couldn't expand against his Carpet of Doom (really?), and I had to fend off Normandy from the South. As for bad planning, I can't help but agree. I pushed up too close o Norway when I took Stamford, so I devoted roughly half of my...
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    Venice

    While GSes are more valuable most of the time, it's hard to ignore GMoVs. Once Athenaeum started spawning those Merchants, he would have been hard, if not impossible, to stop via warblocking. Also, just keeping CS allies would be hard when faced with a storm of GMoVs. So, back to the GS idea...
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    You have 4 deer in your capital. Do you take fertility rites or goddess of the hunt?

    Fertility Rites is basically awful. Direct food bonuses are 1.) faster-acting and 2.) more valuable. If it were a food bonus, then it would be like building ToA in every city, minus the production increase. Sadly, it isn't even half that good.
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