Recent content by s3d

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    SdKfz 251 Halftrack

    If you could put some very basic human model inside it woudl be a great unit for panzergrenadirs or early mech infantry :)
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    New Animated Model - Viking Berzerker

    Hmm, vikings weren't wearing horned helmets (and shoulder plates too). Check here: http://en.wikipedia.org/wiki/Viking_Age_arms_and_armour
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    Rhye's Catapult

    You should defenitly add Shumer to the original civilizations. Shumer is origination of all most important civ advances - writing, metal working, wheel, irrigation, and sophisticated agriculture (using planted crops to feed domesticated animals).
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    Galciv2.com site with firefox problem ?

    I have 1600x1200 resolution with large fonts and using firefox 1.5.0.1 galciv2.com unreadable - background too dark and text don't fit to sections. Wanted to check features of the game - how much it similar to moo2.
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    Galactic Civilizations II Giveaway: Enter to Win!

    Well, to have it for free :)
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    Civ4 Plugins for 3dsmax 6 and 7 now available for download

    I think this unofficial plugin release mean that SDK is considerably delayed.
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    The IceBreaker Mod - dynamic icecaps and ice-breaking vessels!

    I don't think AI will be able to use icebreakers competently. May be all ship should be able break ice after Combastion ?
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    [MOD] Composite Mod by Exavier

    Another, really important eraly-middle age tech (starnge it didn't do to the vanilla civilization) - stirrups http://en.wikipedia.org/wiki/Stirrups http://scholar.chem.nyu.edu/tekpages/texts/strpcont.html Should be prerequesit for all medieval mounted units. Require horseback riding and...
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    [MOD] Composite Mod by Exavier

    Ok, here is some suggestion for ancient tech/units: Ancient units: 1. Normal catapult modification - reduce strength and add city attack bonus instead, remove splash damage. As it is catapulta is primary attack unit on the open terrain - not realistic. Catapult upgarde to Heron catapult. 2...
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    [MOD] Composite Mod by Exavier

    I think catapults, with ability to withdraw and splash damage too strong on the open terrain. Not realistic at all - they were never big damage dealers in the open terrain battles. May be their strength should be reduced considerably and city-attack bonus given instead.
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    Catapults are too strong ?

    Catapults, with ability to withdraw and splash damage seems too strong on the open terrain. Not realistic at all - they were never big damage dealers in the open terrain battles. Probably their strength should be reduced considerably and city-attack bonus given instead.
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    [MOD] Composite Mod by Exavier

    V 1.5 Foreign Adviser, resources pane: clicking on the resource icon in the "will not trade" column (coal in my case) causing crash.
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    [MOD] Sevo's CivFanatics Fusion 2.0

    Why not to make stealth bomber UU for America ? No one else have them in real life. The rest can get advanced prop bomber (until new models will be avalable with jet bombers). The SEAL can become normal unit, modern infantry or combat divers(modern marines)...Modern infantry can get city...
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    Editing NIF files...a Possible solution...

    You may want to check http://niftools.sourceforge.net/ though their tools arn't quite stable yet...
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    Rulers of Russia Mod

    BTW emperor Qin Shi (second Chinese laeder) is of the same stock. Mass killings, perseqution of learned men, harsh laws etc. Anyway you are starving cities and destroying nations in the game. It's a game, don't take it too seriously.
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