Well, the game is how many years old now . . .
I'm not really playing the challenges (though I did just recently fire up a new game). Not much new to talk about.
I always thought that if you could have many more tiles representing a much smaller area, the issue goes away. Cities and features (& districts if they still exist) take up more than one and units take one with some sort of ZOC. System requirements might be an issue, not sure.
Hmm, I vote "isn't a part of my decision making on this whatsoever." Combat is very VERY far down my list of things I'm looking for in civ. I know it makes a difference for non combat units too, but not enough for me to really move the needle.
I bet they do rework unit movement/etc. in some...
It just dawned on me that when Civ6 first released Barack Obama was president. Think of everything that has happened since then and I'm still playing this.
BUT SLIGHTLY LESS!!!!!! yeah yeah . . .
I mean, Deity is supposed to be hard. You're not supposed to get everything you want. It's a shame that some play styles are blocked off but that's the tradeoff you make playing the difficulty.
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