Recent content by sapon

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    Version 1.95 posted (comments thread)

    I've noticed that when I cannot always cead a city to another Civ, is this normal?
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    Version 1.95 posted (comments thread)

    Thamis, Good point. Is it possible to allow fishing boats to ignore cultural boundaries once the tech for bireme is discovered? Regards
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    Some random ideas, not AI specific for a change

    Very good ideas regarding the naval improvements, I concur with your suggestions entirely. I especially enjoy the idea of making all water tiles open to sea traffic. I find myself being isolated to my small area of the Med, when in reality sea travel was very open. Also, is there a way to...
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    Version 1.94 Posted

    Hello, I wanted to mention that the war weariness seems too high. I was attacked by a civ and immediately all of my large cities had 5 or 6 unhappiness due to war weariness. This seems excessive as I was attacked and not an agressor. I'm using 1.94 at Monarch, Epic with Republic as the...
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    Version 1.94 Posted

    Hello, Is anyone else having trouble building observatories? I can't build more than one at at time and in some cities not at all.
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    AI Changes/To-Do list

    Seven05, first off you've done an outstanding job improving TAM and thank you. Is there a way to improve the AI's cooperation in launching wars? I would love to see the Carthaginians and Viriato launch an attack on Rome simultaniously etc.
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    The Ancient Mediterranean MOD

    Thamis, I made the map changes on the normal map.
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    The Ancient Mediterranean MOD

    I too have been changing the starting position of Mycenae. However I wanted more than one city in the Greek mainland so I move Mycenae one tile east and north to position X:45 Y:17. I also move the clay one tile north to the hills (position X: 44 Y:17). I add one sheep to the east of Mycenae...
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    The Ancient Mediterranean MOD

    Just to add, Italy is missing fruit as well. It now has a huge abundance of olives and less wines. Also, would it be possible to move Macenae (sp) one space to the east, thus allowing for more expansion in Greece?
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    The Ancient Mediterranean MOD

    Thamis, might I suggest fortifying the barbarian cities with a unique unit that has movement of 0 (possible)? This unit would be soley for defense and would be comparable to mid game units. An easier method is to fortify the cities with an early unit that has maxed out city defense, healing...
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    The Ancient Mediterranean MOD

    I have heard calls for increasing movement but I want to offer an opposing opinion. In the ancient times, troop movement was a big issue. It took months to relocate armies. Part of the problem with the large empires was the need to have dispersed armies defending far flung borders. A hostile...
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    The Ancient Mediterranean MOD

    Post removed, silliness.
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    The Ancient Mediterranean MOD

    Thamis, DId you have a chance to check out this map: http://forums.civfanatics.com/showthread.php?t=156846 ??? It looks to be a very well done map, with perhaps only some tundra/ice to the Russian northern lattitudes needed. Of course resources would have to be looked at for...
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    The Ancient Mediterranean MOD

    Thamis, There is a real nice Huge map of Europe and the Med under the Maps forum, here is the link: http://forums.civfanatics.com/showthread.php?t=156846 Very nicely done. Cheers
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    Europa Europa: European Empires Mod

    Lethalize, I have edited Greek and Asia Minor rivers as well as deleted the land bridge you are talking about. If you have any suggestions concerning Asia Minor and the geography, let me know and I will try and impliment it. In my edits, I have made all barbarians much harder so don't...
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