Recent content by saranwali

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    Happiness Balance Discussion

    I also like how this increases agency, and helps makes sense of early game unhappiness. Excited to give it a try
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    Happiness Balance Discussion

    I think it would actually make it easier to fight against large unhappiness. If my unhappiness was -10 last turn, it’s 10% easier to meet my needs than it would be at 0 happiness. So it’s a lot easier to get to -9. But vice versa, it becomes about 10% harder to move from 10 to 11 versus from 0 to 1.
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    Happiness Balance Discussion

    Would multiplying needs by last turns’ global happiness be a possible fix to the current system? It helps recover from negative AI, makes it harder to get double digit happiness surpluses, and increases stability from turn to turn. And it makes some sense, as the wealthier a populace is, the...
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    Happiness Balance Discussion

    What if Unhappiness were adjusted a bit to be modeled after Growth/Starvation? So, for example, there is a low fixed amount of beakers needed to keep each citizen literate, (i.e., 2 beakers per turn,) just like it takes 2 food per turn to keep a citizen fed. Once each literate citizen has...
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    New Version - February 17th (2-17)

    Is it feasible to have the tool tip tell you how the current building a city is building will affect happiness once built, similar to the way we get a preview of how the next birth with impact happiness? If it tells me that the barracks is -1 Distress, but +1 Poverty, it can help me know my...
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    Miscellaneous 'Broken Things' Thread

    What if making a pledge depends on being able to tribute, but the pledge continues unthreatened unless a major civ demands heavy tribute? While in a pledge, your local military strength can give a negative modifier to other civs tribute ability. More player agency, because you have to choose...
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    Miscellaneous 'Broken Things' Thread

    Totally agree. It seems like the formula for tribute, except with adding rather than subtracting current influence, would work perfectly for pledges.
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    Miscellaneous 'Broken Things' Thread

    I suggest tweaking Pledges of Protection to make them more responsive to units nearby. I typically have ignored them, but in my current Greece game, I decided to make one just to try it out. I was early warmongering, obviously, maxing out a supply cap in the 30s after eating Germany and...
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    New Version - January 29th (1-29)

    Is it feasible (and simple enough code-wise) to put a marker on faith earned by a specific religion, and only allow faith from a particular religion to be used on missionaries, inquisitors, and buildings associated from that religion? But allowing monasteries and great people to still be...
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    Going for Gold: Promotions

    Re: subs attacking cities. https://en.m.wikipedia.org/wiki/Operation_Pastorius Okay, maybe that’s a stretch.
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    Key Decision Points

    Thanks for all the tips. My temptation is also to come in with a rigid game plan, but am finding I do better when I learn to adapt. Maybe it’s better to think about what information to look for before each decision point (I.e, how many turns it takes to meet neighbors, what those neighbors...
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    Key Decision Points

    How do you know who to denounce?
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    Key Decision Points

    Hi all, I’ve been lurking for a while but haven’t posted much. I’m feel like I can win consistently on King but can only win on Emperor with my favorite civs in the right circumstances. To become more versatile, I want to identify the most important decision points in the game (like whether or...
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    Quick Questions / Quick Answers

    My capital is not getting any options for we love the king day. Is that a new change or has it been that way before?
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    [GUIDE] Need gold? Read this!

    I have tended to use gold on units and unit upgrades rather than building investment. It’s just so satisfying to have an instant army on demand. Are buildings a better gold to hammer ratio? How many promotions are you looking to have before upgrading a unit (vs. gifting and buying a new one)?
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