Recent content by ScavengerType

  1. ScavengerType

    Civ 5 sucks. Got 4? Stick with it.

    I downloaded civ 5 and after playing a few games on it. I even refuse to play it any longer. First off, what they did to civics is total . Not only is it making the series more unrealistic (which irks me to no end) but it is eliminating a vital strategic component of the game. Ya know, I could...
  2. ScavengerType

    3.0 discussion

    Don't worry I'm not in jail... yet. So next week sometime I hope to have a bug free version of a slimmed down events xml.
  3. ScavengerType

    3.0 discussion

    I'm still here but my progress has been stalled by Christmas and some first aid certification I will be working on for the next few weeks.
  4. ScavengerType

    Event System 2ndrev3

    I personally think that most of the Unit promotion events should just be retooled for different units as much as is possible, the list clearly shows some like shock, cover, flanking which will need to change. I did not post the amount of active events, but some of these events are considerably...
  5. ScavengerType

    2nd Rev 3: Buildings

    can I count on that machine shop being there for my events? What would the building class label be? BUILDINGCLASS_FORGE?
  6. ScavengerType

    Event System 2ndrev3

    the list is fully completed. You will notice that the limbo list for straight events is populated mostly by civic linked events and unit promotion related events. Most of the reasons for this are my complete lack of familiarity with these systems. The unit ones can be retooled to any unit or...
  7. ScavengerType

    Event System 2ndrev3

    These are a list of missions that I have cut and if you would like them to be re-written in for whatever reason feel free to mention it. Pleas mention a vague premise of what the event is supposed to be at minimum, any changes (you would like)to prereqs/triggers/events and if you really want...
  8. ScavengerType

    Strategy discussion

    modernizing an army is historically a quite costly endeavor. I have never noticed the AI to stay too obsolete in it's units anyway. Sure they don't modernize immediately, but I've seldom seen many late/post-industrial nations sporting long bow men.
  9. ScavengerType

    2nd Rev 3: Buildings

    hmmm interesting... the power options are not on the list there, I was unaware that they were a component. Actually I really don't understand how the wind/watermills are supposed to be in dynamic with modern power-plants. This is something that has always irked me about civ4 improvements. What...
  10. ScavengerType

    Random Events list

    I just thought I would add a thanks for this. It has been instrumental in my events editing(mostly rewording many old events) so as to prevent me from having to read the XML in order to understand crudely what every events does. I am sure I am not the only one who has benefited. Many of the...
  11. ScavengerType

    2nd Rev 3: Buildings

    So garret has been mentioning that he wanted to have some sort of green energy quest where the person builds x amount of solar power plants. I can do that easy, but I need a building for it. I think in Arizona(where he lives) the green energy of choice is in fact solar, but in other places like...
  12. ScavengerType

    3.0 discussion

    Generalstaff mentioned the tek tree in his thread there, how you had planned to expand it. What is the deal with that anyway? What can we expect on that front? When can we expect it? How do you want to develop it? Were you going to tackle it or should we add our input? I could build a primitive...
  13. ScavengerType

    2nd Rev 3: Buildings

    I presumed he wanted to have it similar to previous versions of SR, I remember that it seemed good when I played SR2.0. Anywho, He said we should strike the harbor related event which I may agree on, for some of the problems it could cause on implementing it in a balanced way. However now...
  14. ScavengerType

    Event System 2ndrev3

    BTW partisans only happens when the city is razed. I think I will double the bonus of the original partisans (for razed) and try to make one along the lines of what we discussed above for captured cities. I will need to do some serious python work though to get this running right, but I think...
  15. ScavengerType

    Event System 2ndrev3

    yea I've used that a bit, but more for XML value reference than python. I haven't read a lot of it or any of the python section at all. I think I will flag most of the python stuff that needs changing to look at later. Might be worthwhile to look at though. I know some days I open the xmls to...
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