Recent content by scratchthepitch

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    Galactic Civilizations III announced!

    The new edition looks promising, but the Steam requirement is a deal breaker, unfortunately.
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    Eurasia- Atlantic/Iran-Urals

    Blue Monkey I personally find it more sad than serious. My comment was just an observation and not really intended to spark a debate. So I'll just leave it at that.
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    New Custom Mod for MOO2

    Darza Your post for reference: Responses: The mod is more my notes on experimenting with changing the game. I don't keep a record of everything I change since I will alter things several times experimenting with it. I'm also a lazy record keeper. :) In each new version I tweak things...
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    A Dormant Moo2 Mod

    Darza Thanks for the response. I think we are straying too far from what Gidoza was intending with this thread, and I don't want to hijack it. So I will answer you more specifically on the thread for my mod.
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    Eurasia- Atlantic/Iran-Urals

    He'll be back. ;):lol:
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    Interesting Screenshots

    The river generating programing in the random map generation is garbage. A way around this is to mod the things that require rivers so they no longer require them.
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    A Dormant Moo2 Mod

    Darza I have not played a stock game of MOO2 in several years (except a few turns of one somebody posted who was doing story line about it). I play a mod that is quite a bit different from the stock game. You don't seem to have read much of what I wrote, either. Or else you would have known...
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    A Dormant Moo2 Mod

    Gidoza I like your idea about beams getting better as you travel up the tech tree. In the game, the beams do hit better as you advance up. A Gauss Cannon does hit better than a Mass Driver. But the improvement isn't enough to balance out a poor computer and lack of hitting specials. I think...
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    A Dormant Moo2 Mod

    Gidoza Battle scanner is a must for beams, it's a major programing fail that this wasn't incorporated into their AI ship design templates. I have seen the AI use some of the later specials affecting beam weapons, but it seems they prefer the defensive specials more than the offensive. Thanks...
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    W-I-P: Storm Over the Pacifc

    Glad the info is of use. The site does have it's navigation peculiarities. :) From the home page, http://www.combinedfleet.com/kaigun.htm scroll down to the (TROM) section. You can then select the general ship class and then it should show individual ships arranged by their class. Clicking on...
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    W-I-P: Storm Over the Pacifc

    That's odd, each ship of the Fubuki class I checked showed where she was around mid 1942 (except those that had been sunk by then): http://www.combinedfleet.com/lancers.htm Are you sure you were looking in the right place on the site? The ship movement tabulation is one of the most useful...
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    A Dormant Moo2 Mod

    The AI ship design program probably is programed to prioritize certain ship specials and avoid others. Troop pods are not very useful specials, I cant remember seeing them used by any AI before. So maybe the AI isn't programed to use that special. They do build ships with transporters, and...
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    A Dormant Moo2 Mod

    To tell you the truth, it may be wrong about using decimals in the racepick costs. The tool I use to change these is called pickhack.exe. and I just checked to see whether it would do decimals, and it does. I might have tried to do this and found it didn't work in the game back when I first...
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    A Dormant Moo2 Mod

    Gidoza Welcome to the forum. Don't own a Mac, never have, so what help I may be able to provide will be limited. I cant remember ever seeing mods for the Mac version, either. I just had time to take a look at your race traits doc. in your list. Some interesting things there. One thing that we...
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    W-I-P: Storm Over the Pacifc

    El Justo What's the "X" rating at the bottom right for? Is that part the "top secret" material reserved for VIP review only after hours? ;) Nice job, BTW. Ahhhhh...but they look so much better from the front. :D
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