Recent content by scutarii

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    ExtraModMod continued

    You might want to give WW reduction to illians - if not early then a endgame building or ritual. "The Draw" means that WW kills more Illians economy than wars. And according to a lore - illians had no problem at finishing the world as it suited for their Avatar.
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    A list of tips for Xtended

    Play Ao Si under ashen veil - its irrationally cool :D Usually I do not like Ashen veil at all - it burns forests and many buildings/units need wood.
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    There is no escape from Chaos

    Oh, good to see some vets back !
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    ExtraModMod continued

    Also a "good council" is remarkably weaker than "evil council" - restricting nodes is thematically correct but it makes a "good council " weaker - give to a "good council" a resolution for additional happiness and another for 10% WW reduction.
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    ExtraModMod continued

    previous extramod from installing/overwriting is clean, this bug is from the current version
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    MNAI-U: unofficial build & bugfixes

    installed extramod version . every unit has "can nuke enemy lands" tag and nuke "teleporting" option.
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    [Xtended] Things, Typos, & Bugs...

    I can confirm Gibbon bug too. But... this save CTD-s on next turn and the cause is definitely elohim but could not to pinpoint it: my suspect is Corlindale but I did not find him ( although after civ deletion Corlindale death is announced)
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    ExtraModMod

    Hall of mirrors is nerfed - now randomly mirrors one unit per turn, originally mirrored the whole stack.
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    ExtraModMod

    some minor issues: balseraphs.s UB Hall of Mirrors costs 180 hammers, 120 is better; Calabim can build both courthouse and governor.s manor; and "number of maintenace" counts kurios settlements as cities, thats unfair cities atleast "pay off" their upkeep - production, commerce, science...
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    ExtraModMod

    I have played two games with illians, and war weariness killed me more than enemy. So, the draw ritual - at the war vs everyone - needs lessay - 30% WW reduction. I have mentioned it here, I believe, it is more a reminder. Especially on the bigger maps....
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    Master of Mana Xtended

    for the sake of clarity - this is worldbuilder save: 1. start master of mana, set options 2. start the game ( maps, civs, whatever - irrelevant ) 3. open worlbuilder 4. click on "load" from maps screen and this save.
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    [Xtended] Things, Typos, & Bugs...

    slavery promo also takes animals as slaves ( ao si version too). hyborem favourite improvement - mine requires timber but its hard to get at the hell terrain. misform definitely needs marksman promo, thematically fits What is the problem with alchys (sidar recon unit ) and alignement ...
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    Sidar Balance

    Not bad "exploit" as it seems to be at the first glance: 1. Number of cities increases xp treshold for shades 2. do not research sorcery - i.e. cannot build mages - adepts cost 50 herbs, mages 100 but xp for the shades is the same and mages cost more hammers of course and after sorcery you...
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    Master of Mana Xtended

    life line is mostly buffs, death curses - as it must be, but here comes the catch - curses are resistable. and dark priest aura applies only to certain units - arcane line only (??) but take a risk with experienced mages at the battle in direct combat - no .
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    [Xtended] Things, Typos, & Bugs...

    unyelding order spell - order religon top spell - the price is too steep - kills the caster but the effect practically irrelevant. Shrine maiden - banish evil spell costs mana not faith, but faith suits better
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