How does this post relate to my idea? :confused:
I like your idea for a simplified version of mine. Of course, I still prefer mine. I want to have the ability to make "cheap, disposable"...
Thank you. This is largely what I had envisioned. I would not add the "Prototype Penalty." It would give you the ability to create specialists or...
I have heard about a lot about this being in SMAC. However, I have not actually played the game so I am curious about how it worked there.
I am excited to see what all could be done with this idea. For example, units could be created that never were created in real life (or were...
Since you brought up the idea of doing it through a mod, I bet it could done on a trial basis. I would be happy to work with a modder to make it...
Well, you are changing my idea a little bit. Idea was to make the supply stat separate out the health. They really are 2 separate elements that...
Elaborate on your idea? Unique like all the Civs have their own graphics for the same unit? Different names for the same technologies?
I just think that there should be a firm limit to the number of advisors. I believe that Civ 2 had 6 and I think that was the right number. How...
Depending on the path the cargo ship takes, the destroyer (for example) may not be able to catch up to the cargo ship. I don't like the idea the...
I think that the Helicopters should maintain their same speed "embarked" as non-embarked. In reality, they are aircraft and should maintain the...
I would like to see a UN mandate for "Global War on Pirates" that could be enacted in the game. I don't know how an escort would work. How...
That did add comic relief in Civ 2 and I would like to see it brought back. However, I do not want to add more advisors. I think the 6 (or so)...
I didn't think that the Cease Fire added much in Civ 3 and was glad to see it end.
Glad to hear about this. I kept getting the feeling that Civ 5 was the end. Civ publishes a new version every 4-5 years (not including...
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