Recent content by Serastrasz

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    [FfH II Art Team Blog]

    esvath everytime I look into this thread it´s a pleasure to see your work. Some months ago I opened a thread in the modmod subforum discussing ideas about more divers arkebuse unitstyles. But unfortunately noone of us had the needed programs and skill to bring these ideas into a real model. So...
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    More different Arquebus unit styles

    Nice to read someone shares my opinion ;) These are really nice ideas. I concure with your opinons. To Onionsoilder: Yes it´s been a while but I know how to import units into a mod, but for FfH i wish some special style units especially for the bannor which I like the most^^ The unit...
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    More different Arquebus unit styles

    As much as i like gunpowder units to crush my enemy i hate seeing those crappy looking arquebuse units nearly every civ is using. The dwarven style is a nice change. But don´t get me wrong, the unit looks good, but in my opinion it doesnt fit the style of most of the other civs while good...
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    [FfH II Art Team Blog]

    Am I the only one thinking, the Bannor could use a new musketman? ;) I thought about a lighter armored version of the bannor champion (i really love that style) :D Is there someone who thinks the same and has the ability to create this unit?
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    Patch 7.5x Bugs

    What i wrote was meant lorebased. As it is written in the pedia of Wildmana, the illian summon the frozen to get there support to rule the world once again. Its true, it didn´t work as intended by them, but thats not the matter ;)
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    Patch 7.5x Bugs

    In my opinion the mistake lies in the pedia entry. Who else than the Illian wants the endless winter to come back? I think no one so i think its right that only they should be able to summon them.
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    Patch 7.5x Bugs

    1. Zarcaz does not have his bow promotion. EDIT: Atleast last time he didn´t drop his bow. (Ranged Combat was on) 2. When getting slavery in the beginning of a new game, a vanilla sound is played. It tells you, having researched Archery ;)
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    Patch 7.5x Bugs

    Known issue with the palisades in calabimcitys. Connected with Freyas Citystyle mod. EDIT : Don´t know if they don´t have an own unitgrafic for settlers til now and its normal, but Mazatl settlers look like normal human settlers.
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    Patch 7.5x Bugs

    Same problem as I reported some days ago. Again playing as Grigori, getting House Ghallandar two times. So far this would not be a really big problem. But These extremely high Maintenance Costs of between 39 in one city and 49 in my capital broke my weak starting Economy^^ (Don´t have Trade...
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    Patch 7.5x Bugs

    When beginning a new game my civ (don´t know if its the same for AI) starts with Despotism instead of NONE in the civ specific civics. Is that intended? Sorry if it has been reported already ;)
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    Patch 7.5x Bugs

    Thanks for your tip, I played for a while on a standard map and until now there were no problems ;)
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    Patch 7.5x Bugs

    Ok thats a pitty, but i´ll gonna try it. Gonna report if something changes
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    Patch 7.5x Bugs

    I played with patch 7.52. A few minutes ago I patched to 7.53 and loaded my game. (First time loading from menu after starting always works) Then quicksaved and quickloaded to check if the problem remains. Unfortunately it does. I`ve uploaded my savefile so that you might test it yourself...
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    Patch 7.5x Bugs

    Am I the only one experiencing more MAFs when loading then before 7.5? I did the changes in my boot.ini shown by Vehem, but that does not seem to help against that problem.
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    Possible MAF work around...

    I often got MAF when loading and quickloading a game. I tried a bit to find out what causes this problem and now I think I know it. I had Tamed Wilderness and Wild Lands on (Thought -> halv barbs , normal animals). Even loading in the first Turn causes MAF. Playing the same scenario without...
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