Recent content by seven21

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    6otM131 AAR

    Turn 230 score 938 .My first 6otm which went ok but could have expanded quicker having to rely on flipping a couple of cities from Gitara to get up to a large enough empire. Built several wonders most notably Kilwa and suze'd virtually all the cultural cities plus Auckland. Reasonably good...
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    GOTM 14 - Final Spoiler!

    This was a marathon for a normal speed game with a fitting climax. Having eliminated Asoka early on and taken a couple of cities from Hyana the plan was to trade up to modern warfare and then take out the other key competitors for a domination win. As usual it didn't quite go like that and tech...
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    COTM 21 Final Spoiler - End Game

    Entered the IA in 710 at war with Carthage and Vikings but managed to limit their landings to the odd cavalry unit which was dealt with by my limited offensive force (12 longbowmen) and the odd spearman! 860 - Nationalism and at last some serious defence 1030 - Democracy 1150 ToE - cemented...
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    COTM21 Second Spoiler - Middle Ages, World Map

    Diplomatic? - a volunteer here! Settled in place and built warrior/warrior/granary/settler with an early Curragh in the second city 4000 Salamanca 2670 Niagara 2350 G River 2110 Allegheny 1750 Catteraugus 1400 Oil Springs 1125 Tonawanda For some reason never spotted the...
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    COTM 20 Final Spoiler - End Game

    Open - Domination The Ancient Age went more or less to plan if a little slowly 1050 BC Republic slingshot 370 BC Great Lighthouse 270 BC Celts DoW - no real action 170 BC Invasion of the Aztecs lauched with the aim of setting up a second core with a GL (no Great leader appeared - a...
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    COTM19 Final Spoiler - End Game

    Lost in 1814 to a Mongol Space launch. Had an opportunity in the early MA to take out the Hittites and form a viable second core but got it wrong! From then on the Mongols just left everyone else trailing despite being in continual war.
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    GOTM 49 Second spoiler - entering the industrial ages.

    The MA started with Carthage in alliance with the Zulu against the Arabs. This kicked off the GA in 110BC and resulted in the capturing or razing of five of their cities to our North West including Mecca and Medina. This formed the basis of our second core and the FP was built with a GL in 480...
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    Civ-4 GOTM 01: Saves available

    Returning the civ Scale settings to default has now enabled the file. As I did get a warning message while installing the patch where does it indicate the version number on the game screen so I can verify it is working ok?
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    Civ-4 GOTM 01: Saves available

    Game will not load with latest Blue Marble and patch!! Also tryed it with a different user on a clean version with the same result.
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    Civ-4 GOTM 01: Saves available

    edit - error
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    GOTM 49 First Spoiler - end of the ancient age

    Open - Goal - Conquest Settled in place as not much evidence of anything better nearby. Build - warrior/warrior/warrior/settler/ Contacts 2800 - Arabia 2070 - Zulu 1500 - Aztecs 1325 - Celts 1225 - Japan Technology Writing Pot for Mas - Arabs CoL IW for CoL - Celts CB/Wheel for...
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    COTM 18 - First Spoiler - Ancient Age, Contacts

    Open The AA went fairly well bearing in mind Deity is a bit of a step up and despite carelessly allowing the Koreans to ambush a settler and start a war I didn't want. Some fortuitous tech trading left me ahead of the rest as the MA approached. Could posssibly have got the slingshot but went...
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    COTM 17 First Spoiler - Ancient Age, Contacts, Continent Map

    Open - Goal - indecisive domination Settled in place - build W/W/G/S QSC 10 towns 21 citizens 6 workers 8 warriors 4 spears 2 GSwords 3 curraghs 16 techs - missing Cost/Curr/Poly Republic slingshot achieved in 1200BC Contacts with four nearby Civs Persia DOW in 1950 BC - no...
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    COTM16 First Spoiler: Middle Ages, Starting Continent

    Open QSC 6 towns 12 citizens 4 workers 5 warriors 3 ImPi 2 curraghs 3 Barracks 15 techs I was quite pleased to get the Republic slingshot in 1325 BC - things however went downhill from there. Should have realised this was not going to end well when my curragh survived four tuns in...
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