Recent content by seZereth

  1. seZereth

    Fall From Heaven mentioned by Sid Meier

    making a nerdy joke from Kaels Quote given the content of the pic ;) So awesome that a roomful of developers were sitting there looking at Sez's ars(e) up on the big screen :D
  2. seZereth

    Fall From Heaven mentioned by Sid Meier

    Hehe, great Stuff! he even showed my little Ars Moriendi promo pic :D I feel honored!
  3. seZereth

    Fantasy Unit Conversions from Kohan II

    Hey P_L, I think you should remove the arms and legs to make it a feathered serpent ,) cheers guys, nice work on porting the Dragons!
  4. seZereth

    Why are you here?

    Hey, I am the guy behind most of the Art here :) Can you show us some of your work? some examples? do you know how to mod CIV? I mean how nifs and kfms, etc. work? Can you do Animations?! I think Animations are the most limiting thing. As I can animate, but are pretty slow doing so. there...
  5. seZereth

    FFH Spin-off Mini-Games

    Thanks, the spring engine looks cool. Also, Kael mentioned Star Craft2, which is supposed to be ultra modable as well :) so, lets see.
  6. seZereth

    [FfH II Art Team Blog]

    Have never used gimp, i use photoshop. I hope you can use the file i sent you :/ Anyway, there should be a lot of tutorials for gimp around the web. and it is really worth reading them, as you will learn a lot of stuff which you can apply right after.
  7. seZereth

    [FfH II Art Team Blog]

    Hey there! Just some minor constructive comments: somehow your units look really "blurry", maybe you should use higher resolution photosources, or stuff from my 256*256 textures. I had a look at the texture and it seems as if you copied stuff from a 128 texture and simply made it twice as...
  8. seZereth

    FFH Spin-off Mini-Games

    Hey guys, I just stumbled across this object-based (more powerpoint style than programming) game creating engine, which is open source and absolutely easy to use and very powerful. Construct by Scirra I also found out, that it would be more than easy to convert FfH unit graphics into...
  9. seZereth

    More Fantasy Units

    Hey there, your technique is simple, funny and effective. After you figured out how to make the faces right, I think all of your skins can be included! (maybe the paramander needs some higher resolution skin, try cutting and pasting some stuff from my other textures, you can also see in nif...
  10. seZereth

    [FfH II Art Team Blog]

    So, here is the complete Package of Kurio Recon Line, Mustevals -> Animation Scout, -> atec jaguar Hunter, -> sumerian vulture Ranger, -> atec jaguar Assassin -> sumerian vulture Beastmaser -> maceman (you might want to use the animations from the svartalfar beastmaster, as they...
  11. seZereth

    [FfH II Art Team Blog]

    Hey there. I finally found some hours to work on Art again :) here is a preview of the Kuriotates Musteval recon line. I´ll try to squeeze in the Assassin and Beastmaster tomorrow. Merry Christmas
  12. seZereth

    [FfH II Art Team Blog]

    Awesome work Kirby! great stuff! Hehe, Happy Birthday, nice day for a Birthday ;) as of today I am 26... this means I have to get drunk to overcome the shock of finally moving towards my thirties :( ARGH!
  13. seZereth

    [FfH II Art Team Blog]

    Sorry guys, have been very busy lately and can´t tell when I have some time again to work on art for FfH. Hopefully soon everything will become a bit more settled, but no promise on that, right now. So just you know I am still alive ;) Cheers.
  14. seZereth

    [FfH II Art Team Blog]

    If I had the Llamia files, I could rig them to a basic skeleton and give them an idle, die and walk animation at least. But I dont have them. The last two weeks were not very constructive on the art side,... sorry for having an awesome great time ;) I need some rest today from all the crazy...
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