Recent content by ShadedSkies

  1. S

    New Version - 2.0.3 (April 1, 2022)

    BUG: Started a game as Byzantium and Cataphracts now unlock at Trade (Horsemen and War elephants too). The rest of the tree seems fine.
  2. S

    Most and least dangerous AIs to fight against

    While I don't have any trouble with any AI early on, at least on Deity the ones with cheap UUs are the worst around the midgame because they can (and will) purchase that unit on every single turn. So even if you kill their units on every turn they'll just keep coming, occupying tiles and easily...
  3. S

    Expansion Pace & Number of Cities

    Quickly and a lot. The faster/more, the better, and make sure the cities grow too. Happiness isn't an issue if you pursue luxuries, know what to build and pick progress. In my current game I was able to get 100% happiness with 10 sizeable cities on turn 147 epic deity (https://ibb.co/FmcLt6w)...
  4. S

    Poll: How is the strength of the Progress Policy Tree?

    "Good city locations" to me just means connecting my monopoly and then settling cities as close as possible so I can form a quick road/trade network, leaving enough room to put down villages between each one. Even on Deity the AI's doomsday armies have problems breaking into city clusters. You...
  5. S

    Poll: How is the strength of the Progress Policy Tree?

    Continents, epic, 10 civs, ruins on, and lately I've been turning off vassalisation and tech trading because I've seen a bunch of weird things regarding those. Barb spawning is inconsistent, trying to roll over another civ is inconsistent even if you rush iron workings or UUs, and I've found...
  6. S

    Poll: How is the strength of the Progress Policy Tree?

    I only play Deity/random civ, almost always pick progress and usually win. Even with warmongers like the Huns or Mongolia I go progress. The long-term benefits and scalers are pretty much your only chance to keep up with whoever decides to snowball now that the AI gets bonuses with each new era...
  7. S

    New Beta Version - May 17th (5-17)

    On the flipside I've been getting the Mausoleum of Halicarnassus and Petra in most games on Deity despite taking my time. I also spawned next to a Hiawatha who took forever to grab his first policy (I wanted to see if he was going authority or not), like over 30 turns on epic. Most wonders are...
  8. S

    How do I edit out the distress mechanic?

    There are several past versions of Vox Populi where happiness was much more lenient. You can try to dig up some of them. I only saved one installer from 7-17-3 which is quite outdated by now (still a great version though)
  9. S

    How to Properly use Calvary and Skirmishers?

    Generic horse units are pretty bad, yes. Use Scouts for harassment and Spear/Swordsmen for war. Songhai and Spain UU's can roll over anything in their path though.
  10. S

    What are you favourite Unique Units to use and abuse in VP?

    Build 4 Warriors. Upgrade to Hoplites. Demand like 160 culture from a nearby city state and then go conquer your entire continent.
  11. S

    New Beta Version - August 16th (8/16)

    You can always annex and starve. Buildings already in place still give all their yields and at 1 pop you only get 1 local unhappiness, as opposed to a useless growing puppet that gives lots of unhappiness, almost no yields, sub-optimal build orders, terrible tile management and requires...
  12. S

    New Beta Version - August 16th (8/16)

    *sigh* We all do, Kabul. We all do.
  13. S

    New Beta Version - August 16th (8/16)

    Well no wonder the AI is underperforming... Ramesses didn't even settle his capital.
  14. S

    Favourite part of Vox Populi?

    The tech tree is sooo good. Every single technology provides something (and usually several things) of value, while furthering your progress towards something else that's even better. Every route through the tree has its own uniqe benefits and the amount of strategic depth and variety this...
  15. S

    What you consider to be the most significant differences between the latest beta and stable release?

    Forest luxuries no longer require bronze working to chop! Also settling on forest/jungle no longer gives free production before bronze working, bummer.
Top Bottom