Recent content by ShADoW^HawK

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    Images In Sigs

    Well, sigs would be quite refreshing for Civ3 forums. Look at BlizzForums. They allow sigs and avatars, but make there be a 20kb limit on avatars (125 px by 125 px) and on sigs its a 60kb limit (500px by 125 px). It is quite great, as it allows you to distinguish the different posters, easily...
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    Add a Clock

    I've got a solution for you. Solution: 1.Go to a nearby Radio Shack, Office Max, Staples, or another electronic store. 2.Buy a clock (digital or manuel) 3.Go back home with your new clock 4.Put your clock next to the computer 5.If it's a clock with an alarm on it, you can even set a time...
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    Ocean Currents

    Well, as far as I know, global warming shouldn't change ocean currents, since ocean currents rely a bit on wind patterns and other stuff, and so, it wouldn't change much the ocean currents. But, what you're saying could be easily done. All the guys have to do is make the movement points be +...
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    Skins

    Yes, nice idea, but can't you already reskin the terrain and units? Or is that only in games like Warcraft III. But, yeah, deffinetly the music, but maybe not in MP3, maybe in WAV or something. In MP3, everything takes much more file space. Maybe they can have a special Civ4 archiver that...
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    Towns, Airports and Military Base

    I am not supporting the town idea as it is basically already included, and doesn't offer much extra. But I do like the military bases idea. Maybe they would be able to heal units that would stop there, and also be able to upgrade units from regular/conscript to veteran (and to elite if you...
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    Water is important

    I think he's just very arrogant. What you have to do when you come to poster's like these is just ignore those posts and think "God, what's with this guy?"
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    Spearman VS tank

    Seriously, how many tanks do you lose to spearmen, and how many spearmen lose to tanks? There's your satisfaction.
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    Barbarians...should they be able to capture cities?

    Razing also, but if barbarians could capture cities and forge empires, it would be a substitute for making your cities start civil wars with you. Well, it's all Firaxis' choice. We'll see how it goes.
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    Animations

    Actually, you can just modify the death animation of tanks to make that feature, just like you can modify the death animation of planes to make them spiral down and die. I'm sure there are many people out their that can do that (hell, I can probably do it if I actually put some time to it, and...
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    Spearman VS tank

    Wow. Let's end this thread, It's becoming a spam thread :( ! Just increase the AI's value for upgrading their units by a lot, so that their units that they are already paying GTP for will be useful, and maybe input that 2x2x2x"Attack power" system in.
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    Water is important

    #4: What they should do is make it be so that if there is an enemy sea unit within a radius of "x" (maybe 2 squares) into a harbor, there is a [number of tiles occupied by enemy units]/[number of total tiles in that area] chance that the unit will be caught. Maybe you can add a % chance that it...
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    Barbarians...should they be able to capture cities?

    I think that Barbarians should be able to take cities and stuff, and form their own civilization if they have, say 3 cities or so, and are growing in them. Of course, if the cities weren't guarded by several barbarian wariors, they could culture flip. They could slave units from the cities they...
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    New terrain types

    Yes, new tipes of terrain would be nice. But, what values would they have? Also, I agree that forests and jungles should have more value to them, since, thesedays, not everything is grasslands, plains, desert, hills, tundra, and mountains. Maybe, jungles and forests (especially jungles) could...
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    Railroads

    Actually, what they should do is simply take away the infinite movement points of the railroads and instead add a big movement point, but fixed for all units (since a train carrying a lot of cavalry won't go faster than a train carrying a lot of marines) like 9 or 12 movement for all units...
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    Future Techs

    Being able to turn off eras may be a nice function! That would also give you more of an initiative to start warlording early, because you cut off industrial, modern, and any future age. But, yeah, I like rcoutme's idea for future tech a lot. That would give more in-game initiative to research...
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