Recent content by Shiroifushicho

  1. Shiroifushicho

    A new Diplomacy Action : "Send a Huge gift".

    Hello Civ6 Creation Community, Im a mod creator working on several games and i started the adventure some months ago. Today i almost finished all the mods i wanted to make for civ6 (Radiant Mods). In fact, there is only one left i really wanted to do, but can't manage to create because i lack...
  2. Shiroifushicho

    Introduce Yourself!

    Hi everyone, it seems i missed that "introduce yourself topic" some months ago when i began to create mods for civ6. My pseudo is "Shirohô", im 33y old, from France, and very passionate about mods because i always loved to tweak my stuffs. I was originally a mod creator in Skyrim, witcher 3...
  3. Shiroifushicho

    I need a little help here T .T (to get a useful effect for one of my mod)

    (RUTI is the name of my mod) My goal is to make an effect on improvement which generate +1 Food (on improvement, not on resource) per each adjacent resources which have the tag = "CLASS_FOOD" (only the resources, nothing else). Such resources provide already a minimum of 1 food, and are all...
  4. Shiroifushicho

    How to change housing from 0.5 to 1 while improving tiles?

    Thanks a lot for your clear answers ! im flying back to code now <o/
  5. Shiroifushicho

    How to change housing from 0.5 to 1 while improving tiles?

    that's interresting. Ok i now see how it's working. But i have some questions left : - if i require 2 farm improvement to get 1 housing (in our exemple), does it count if they are not in the same city ? A city with only one farm and another with only one farm, no one will gain 1 housing ? or...
  6. Shiroifushicho

    How to change housing from 0.5 to 1 while improving tiles?

    Excuse me, i am creating a civ6 "Unique improvments" mod and came accross this post ... I am a bit curious here because i don't know what is the meaning of this "TilesRequired" variable/column. I mean you are using it here to boost the housing, but there is already a housing variable/column for...
  7. Shiroifushicho

    Radiant Additional Base Buildings - ups

    little mistake, refer to previous note
  8. Shiroifushicho

    Radiant Additional Base Buildings

    Shiroifushicho updated Radiant Additional Base Buildings with a new update entry: ups Read the rest of this update entry...
  9. Shiroifushicho

    Radiant Additional Base Buildings - Glitch corrected

    Corrected a glitch in where you could recieve a Governor Promotion when capturing an enemy city or recapturing one of yours where a Forum has already been built.
  10. Shiroifushicho

    Radiant Additional Base Buildings

    Shiroifushicho updated Radiant Additional Base Buildings with a new update entry: Glitch corrected Read the rest of this update entry...
  11. Shiroifushicho

    Radiant Additional Everlasting Policies - ups

    Oups, there was a last mistake in my code. 2.0 is this file, should be working fine now !
  12. Shiroifushicho

    Radiant Additional Everlasting Policies

    Shiroifushicho updated Radiant Additional Everlasting Policies with a new update entry: ups Read the rest of this update entry...
  13. Shiroifushicho

    Radiant World Wonders Rebalance 1.0

    It should work even if you don't own R&F expansion or any DLC. To sum things up : more realism, more agreable gameplay, most of them keep the same effect ideas, few original new effects yet never overpowered, and more balance (some nerfs and some buffs). ~~~~~~~~~~~~~~~~~~~ UPDATE STATUS...
  14. Shiroifushicho

    Radiant World Wonders Rebalance

    Shiroifushicho submitted a new resource: Radiant World Wonders Rebalance - This mod rebalances all World Wonders, including DLC's and R&F's ones. Read more about this resource...
  15. Shiroifushicho

    Radiant Additional Everlasting Policies - Wave of Nerfs Incoming, Brace yourselves !

    It should be more equitable that way and will make you hesitate again with vanillas. - Warrior sacred path = experience bonus lowered to +20% exp. - Holy writings Escorts = Movement bonus lowered to 1, Theologial Strengh lowered to +4. - Cousinship = Gold mutual Bonus removed. - Regional...
Top Bottom