Recent content by shoguntaka

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    SuBI1 - Masters of the high seas

    The invading force, readying to conquer Santiago and then to the captial, Mandrid Our reinforcement, and lot more is coming soon
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    SuBI1 - Masters of the high seas

    [0] Looks good. [IBT] The Portugueses is moving these strange-looking ships, the Carracks, around. [1] Adrianople: Aqueduct -> worker Wonsan: hwacha -> rifleman (where's our saltpeter?) Byzantine Memorial: worker -> courthouse Sariwon: barracks -> worker Chinje: hwacha -> rifleman...
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    GK2- The Training Day Experiment

    I need to resign from this Training Day, because I'm having difficulty finding time and putting effort into this, and I'm not active CivIII player anymore. You should find someone who's more motivated and active to replace me. Sorry about this guys.
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    SuBI1 - Masters of the high seas

    SpikeIt, when I try to open the zip file, it's all empty.
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    GK2- The Training Day Experiment

    Mauch Chunk is way too corrupted to be any of use, so it's not much use to improve the terrain around it, and the wall is free (0 maintenance). In my opinion, we've settled too much, and I switched it to worker. Like you said, we have too few workers, and it became 2-turn worker instead of...
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    SuBI1 - Masters of the high seas

    Pretty good, will finish it. (having little trouble with time since I'm studing for final exams)
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    GK2- The Training Day Experiment

    Gengis, I already started playing before you asked me to answer these questions, sorry :eek: [0]: Control Freak pointed out that Niagara Falls could be 3-turns worker factory if it grows to size 6. So I switched its production to warrior for MP purpose. Mauch Chunk switched to wall from...
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    GK2- The Training Day Experiment

    Ooooh! I'm up! Sorry about my quietness, I'm in the Final Exam week, but I'll play it tonight. 1 question: Is it worth upgrading the regular swordman? (I don't think so, they're best left acting as MP).
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    SuBI1 - Masters of the high seas

    Well played, got it.
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    SuBI1 - Masters of the high seas

    We should go for Communist (aka North Korea), so that all the cities in far-away islands will be productive.
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    SuBI1 - Masters of the high seas

    Go, SpikeIt, go! :) If it was me, I would raze Rotterdam. I just looked at the save, it'll FLIP on us VERY SOON! It's not garrisoned by anyone, and it has 3 resistors. True, it has Bach's, but it only influnece the continent, not the whole world, thus the Koreans on the mainland will not get...
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    GK2- The Training Day Experiment

    Sorry, CF, I must have missed that. Excellent, that'll solve the different rate between the growth and worker-building. So, Niagara Falls is 3-turns worker factory, not bad. :) Grand Rivers can be that too if it can expand to reach more FPs.
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    GK2- The Training Day Experiment

    I did some maths, When Niagara Falls grows to size 6, and the 3 FPs are irrigated, and the wheat is irrigated as well. We have two options here: If we mine that plain... radius: 2ftp, 1spt floodplain: 3fpt, 0spt floodplain: 3fpt, 0spt floodplain: 3fpt, 0spt...
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    GK2- The Training Day Experiment

    Here's the Scoutsout's dotmap he made a while ago. The settler should move to site #5. Also, another great thing about irrigating plain is that it's 2 turns faster than mining a grassland.
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    GK2- The Training Day Experiment

    I vote that the Settler would move N, NW (after the Japanese warrior moves out of the way). Scoutsout had made a map that made use of RCP, and he made a future-city dot right there. Also, it can get the Iron (and cow if it has culture-expansion). I'm little bit concerned about having GA in...
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