Recent content by short_dead_dude

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    Work-Around for Texture Load-in Issue

    works for me too! a little chuggy when you first load it but then it's smooth sailing. Thanks! DX9 Mode CPU - Intel Core 2 Quad Processor 2.66 GHz (@ 3.12 GHz OC) 1333 MHz - L2 6MB Cache RAM - Kingston 4GB 1066MHz DDR2 DIMM BOARD - Asus P5G41T-M VIDEO - XFX Radeon HD4870 1GB DDR5 HDD -...
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    3:32 to load, 1:03 per turn, SLOW

    I wonder if this had something with my slowdown issues too - along with other things (too many AI, huge map). Crap.
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    3:32 to load, 1:03 per turn, SLOW

    Maybe a workaround would be to exit ever so often and make a copy of a save and store it somewhere else?
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    90-120 second turns on Core 2 Quad 2.66 GHz

    For the turn time test I loaded the game in the exam same spot and did the exam same thing each time - just fortifying all units and hitting Next Turn. I did a before OC and after OC. Used the Stopwatch app on my phone to time it. TURN TIME TEST RESULTS System @ 2.66Ghz - Maxed graphics...
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    90-120 second turns on Core 2 Quad 2.66 GHz

    This save was a huge map, 12 AI and 24 city states @ 400+ turns.
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    90-120 second turns on Core 2 Quad 2.66 GHz

    No mods. The save file where this was occurring was 1.53 MB.
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    Overscan with HDMI

    It's not as nice and overscan/underscan makes me crabby. I like me some 1:1 pixel ratio. Good luck - hope this helps!
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    Overscan with HDMI

    If that doesn't work, I've read some issues with the newest Radeon HD4xxx/5xxx Catalyst drivers doing something weird where it undoes your overscan options if the screen resets itself (i.e. when you start up a full screen program like a game). I ended up reverting back to an older driver myself...
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    Overscan with HDMI

    I had the same problem. Did you add the Civ5 as a shortcut on your desktop? Are you running the Steam version or the disc based? For me this worked on the Steam version running Win7-64 and using DX9 mode. 1. If running in Steam, go through Steam and right mouse click on Civ5 and add it as...
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    90-120 second turns on Core 2 Quad 2.66 GHz

    Thanks for the link. If I have time this weekend, I might try and bump it up a bit and see if I can get some concrete before and after turn time numbers on that same save. I will post any significant results.
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    Annoying constant redrawing of the map

    Are you running in windowed mode or full screen? I was having this same problem with DX11 (pre-Steam patches). It was running in windowed mode because for some reason DX11 would not start in full screen and as I got later in the game it was redrawing the map in every turn. I switched to...
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    90-120 second turns on Core 2 Quad 2.66 GHz

    That's kinda the feeling I'm getting. I might look into OC'ing, but I wonder if there are any realistic benchmarks to show a difference. Or I might just go with smaller maps, less AI. My mobo is supposedly set up for OC'ing and I've read that my CPU is pretty decent for it, but I wonder...
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    90-120 second turns on Core 2 Quad 2.66 GHz

    That's what I was afraid of. I'm not a fan of OCing and I hate to buy another CPU just for one game. At this point if I buy another CPU, it would be in i7 land, but I don't want to buy a new board yet either. I wonder if somewhere down the line they put out a patch that corrects this.
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    90-120 second turns on Core 2 Quad 2.66 GHz

    Hello there, noob here. Playing Civ5 and my turns later in the game got to be 90 seconds and sometimes even more than two minutes as I get deeper in big games. Here is my rig: CPU - Intel Core 2 Quad Processor 2.66 GHz 1333 MHz - L2 6MB Cache RAM - Kingston 4GB 1066MHz DDR2 DIMM...
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