I think the best way to make costal waterways matter is to make it so active trade routes to the trade partner are required to exchange luxury and strategic resources. There’s already lots of trade going on between players across the map, it just doesn’t involve moving anything. As it currently...
A lot of times I fire up a game planning to make an epic trade empire. I'm hoping that my sick civ will emulate the Srivijaya, Mali, or English empires with incoming and outgoing trade spanning the globe. Or sometimes I hope to raid great trade empires by taking advantage of strategic...
One that I would put between 5 and 6 is when a civilian unit gets killed by a natural disaster. If it's a builder I'll generally roll with it, but if my settler is taken out by a volcano in a 1/1000 chance event, I reload the turn. I took the risk, but I also won't accept the loss.
I’m doing a reliquaries game as Poland where I tried to get as many heroic relics as I could. It’s been pretty effective since they each give 30 tourism and something like 18 faith plus around 4 gold and culture. It seems that the heroic relics still count as religious tourism though since they...
Cleopatra [3] (2 + 1)
Cleopatra is the civ I have easily played the most as and when I play a Cleo game I don't really push for a victory I just try to build an interesting economically strong empire and just snag a sub t250 (decent) culture victory along the way (mind you without using sphinx...
Amanitore/Nubia [8]
Chandragupta/India [16]
Cleopatra/Egypt [8] (7+1) No one has mentioned religious alliances yet--they can give you +10 combat strength for religious units in all situations and a decent faith bonus from trade routes. And unlike other types of alliances, you don't have to worry...
I've always found Cleopatra's leader ability interesting (Egypt is my favorite civ because of it) since it gives Egypt the ability to take advantage of other civ's trade routes by making them give her +2 gold if they terminate in an Egyptian city and also encourages other civs to send trade...
I think coastal cities are hampered by the fact that long-distance international trade is not incentivized. If you can send land trade routes to your three allies within thirty tiles, you will not send any sea trade routes to over sixty tiles away just because it's unnecessary.
I propose that...
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