I finally figured out why civ 6 is my least favorite iteration. Finding resources is what you build around in 1-5.
In 6, they are, work once for the bonus, then harvest... Harvest them ALL. One big game of replacing all terrain with districts.
I can understand the appeal of make what I...
AGEOD's American Civil war is the best implementation of a logistics driven game mechanic I have ever played. Advancing too far ahead of your supply lines without continuously advancing farther (ala Sherman) equals DEATH.
I could never understand why McClellan snatched defeat from the jaws of...
Yes, they tend to take that personally for some reason. :)
Send an elder statesmen with some beads and they will give you that land in no time. (actually, don't really need the elder statesmen outside of the first landfall city.) After that, I populate creeper cities with ordinary blue...
yep, me too. As I said in the other thread, I liked how MOO II implemented this and I was a little surprised that it never worked its way into the other civ like games.
Okay, I was running a debate in the rants thread which really wasn't fair because haters aren't allowed to post anywhere but there (right?) and we fanboys get to post everywhere else. So I needed to start this thread so that we all can just get along.
Anyway, the debate, as usual, has evolved...
Yes that is one of those little bits of AI gleaned from decades of human play that we take for granted in AI's these days.
It is always interesting to play a game from a new developer that does not have this and realize how much the civilization engine has learned from humans over the years.
Fair enough point. You did say settled, and I did ignore it. So my take on your Paris analogy was poor.
A better example would have been like calling New York an American city.
DUDE!
8 is much simpler than 6 to this old assembler programmer/ex-number theorist...
8 is even easier from a cartographic perspective, but I am not an ex-map maker.
I think Physics is probably neutral on the subject.
I also do not think Civ 5 was dumbed down to appeal to morons such as...
Ahh.... nuts....
And I wanted to be the first to point out the game already had more than one native american tribe.
More like Belfast. Of course Paris was an English city for a while wasn't it? Or was London a French city? So hard to keep these things straight.
Its the boats... It takes a lot of 'Strategic' thinking to load one unit into another
of course... maybe its the hexes. I am sure even a theoretical physicist understands how 8 is more complex than 6... usually. (ex-theoretical physics major from long ago here)
Wait, it is the lack of...
I used to think the Amazon was the kiss of death, until I tried playing an Amazon specific strategy (Emperor, Vanilla)
1) Found on hills exclusively (else you can build nothing)
2) Beeline Universities
3) Spam cities
4) Trade post the jungle
an unintended consequence of the amazon...
Why... they are good for trading of course.
And trading is good for gold...
And trading is even better for keeping natives happy...
And trading is even betterer for getting trade founding fathers
As Tigranes said, they are something cheap to trade early. A galleon of 50% markup is...
Absolutely. My last sentence alluded to that. It was incorrectly interpreted as a pejorative statement, but the Jungian personality types are all about different world views.
My world view is highly abstracted, which serves me very well in high tech/scientific endeavors. However, my...
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