Recent content by Siddharth Venkatesh

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    What is the best tile improvement in the game?

    Rock-Hewn churches are far too low on your list. The yield may not look as impressive as other improvements, although I think you're underrating how strong early faith is, but they unlock very early and they synergize extremely well with Ethiopia's other abilities and general game goals. They...
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    Does epic speed make the game easier? Are eureka moments and war easier?

    I haven't played any epic speed games, but online speed Deity is definitely a good deal harder than standard speed or even quick speed. Classical golden ages get much tougher as you don't find as many goody huts and pulling off a successful neighbor kill is more challenging. Small mistakes get...
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    AI after the april update

    This is just not true. Even in unmodded Civ 5, the AI was way better than it is in Civ 6. You at least had a small threat of losing to the AI, and leaders like Alex were actually very competent and could reliably pull off science victories by turn 280 on standard. You could usually beat them...
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    Do I still need rock bands for Culture Victory?

    I think the AI banning rock bands depends mostly on when they get to that policy. If you're significantly out producing the AI in terms of culture, I don't think you'll find them banning rock bands after a few concerts. Even after the April patch, I've been able to send rock bands into the...
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    [GS] Unimproved Strategy?

    Preserves are strong with Inca and Bull Moose Teddy. Somewhat strong with Kupe on the right starts. I don't know if other civs can really pull this off consistently. This strategy is best suited to a culture victory, but you can also replace the theatre square with preserves in science victories...
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    [Vanilla] What governours early, and why?

    Pingala, Magnus and Amani are usually the go to early governors. Pingala is obvious, culture is the most important early resource and Pingala speeds up your path to Political Philosophy by a lot. This means a faster Ancestral Hall, which then snowballs into faster expansion. In the vast...
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    Khmer is OP.

    Russia and Nubia were nerfed. This is a strange statement. Khmer's changes have made a huge difference to their game. They now have massive bonuses towards tall play that all synergize extremely well together, and they can play both tall and wide at the same time since they just produce insane...
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    [NFP] Poll: Always on Game Modes?

    You should try it out now. The tourism boosts are relatively reasonable now. You can get 100% modifiers with small monopolies and only get huge modifiers of 600%+ if you have a monopoly on a resource with large quantities. I think it works ok now, it does speed up tourism by about 20 turns a...
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    April 2021 Update - Patch Notes Discussion

    Vietnam's timing push is built around their elephants. You beeline crossbow tech, grab a classical general, build some archers before you unlock the tech and then upgrade to elephants and murder your neighbor. The Voi Chien's ability to move after attacking combined with the great general...
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    How do I amass enough culture during SV to get Globalization?

    I suspect the easiest way for you to increase your cultural output, and one that requires the minimal extra effort, is to settle more cities. There is basically no penalty for extra settlements, and each extra city means an extra monument, an extra theatre square, and likely an extra...
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    [NFP] Who else will play all the civs who are changing abilities?

    I managed to get to a 36 pop city with Inca + Artemis, that was an obscene amount of science after hitting all the multipliers (Geneva, Pingala, Kilwa, max amenities, Globalization). The mod is fun. The AI actually uses it exceptionally well early game for science. I had AI with 300 science...
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    [NFP] Who else will play all the civs who are changing abilities?

    I've been playing with a mod called Project Metropolis recently which adds extra districts to the game not based on population caps. It's been fun for some self-imposed tall challenges, since it adds a ton of value to tall play, almost game breakingly so. There is a research quarter which has as...
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    Have they fixed the monopoly tourism issue?

    It's still just a tourism multiplier. How much base tourism did you have? Also, I think the multiplier on a 3/4 monopoly is not that big, but I don't know the exact numbers.
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    Medieval and Renaissance buildings elimination thread

    Archaeological Museum 8 (11-3) Grand Master's Chapel (22) (21 + 1) Intelligence Agency (16) Shipyard (23) University (27) Aside from the Archaeological Museum, I think the remaining four buildings are in fact the most important ones in these ages and my personal ranking of them probably goes...
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    Medieval and Renaissance buildings elimination thread

    Armory (20) Archaeological Museum (22) Art Museum (12) Chancery (8) 11-3: This building doesn't really do much. It costs too much and the yields it provides are very mediocre at this stage of the game. Grand Master's Chapel (20) Intelligence Agency (22): I'm not downvoting the Intelligence...
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