Recent content by Sifonseal

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    Quick Modding Questions Thread

    Another quick one, How fast exactly is .isHasPromotion() ? I want to put a few in the onCombatResult python event and was wondering how much this might slow down end turn times. Lets say we are only checking the attacking unit, naturally this will mean a check of one of the units in every...
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    Quick Modding Questions Thread

    Hello hello CivFanatics folk, In the theme of the thread just a quick modding question: Is it possible to change the Beyond The Sword image that displays when launching the game (I.e. the one that shows up before the game is fully up and looks like the image .../Beyond the...
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    [PYTHON] Just a simple UI editing question

    Thanks for the response Nightinggale, but I meant the static pop up that appears just above the selected units info which shows details of what you are mousing over (i.e. it shows tile details if you are over a tile, promotion details when over a promotion, and gives details about whatever icon...
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    [PYTHON] Just a simple UI editing question

    Hey folks, So I've been working on a FFH ModMod, and due to how the mod hands out promotions for various things such as unit equipment units tend to get more promotions than in most mods. This meant that I needed to change the UI to accommodate this increased promotion count. While I've...
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    Feature Requests and Discussion

    Hey Tholal, Just a quick question concerning the AI in MNAI, I wanted to know if they consider Revolution Chance changing values when picking what to build, i.e. would they know to build a building that would reduce their local revo chance if that city is likely to revolt? Furthermore would the...
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    Feature Requests and Discussion

    Ah that makes sense, guess it isn't so bad at all then, thanks for clearing up the misunderstanding there.
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    Feature Requests and Discussion

    Just against the buildings currently the city and only if the tag appears (which it won't often), it is no worse that the existence of the current requires trait or requires bonus tags and it is a lot less strain than the current <PrereqBuildingClasses> which does search the entire empire for...
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    Feature Requests and Discussion

    Hey Tholal, I'd very much appreciate it if you could add in two new Tags to CIV4BuildingsInfos.XML: - One which allows you to add a required buildings list to any building (In the city, not in the empire like the current vanilla <PrereqBuildingClasses> Tag), i.e. to have building require the...
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    [MOD] MagisterModmod

    Thanks Terkhen, was hoping you would have archived versions, I guess they never really had those for the official releases. I'll take a look at these and hopefully find what needs to be changed. Edit: Also Magister, just checking, are you able to make a few tiny and simple edits to the .dll...
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    [MOD] MagisterModmod

    Thanks for the offer Terkhen, even tho it is for 3.17 those XML and Python file folders may have some very useful info in them. They should be about 70 mb together (or less). If you are happy to upload them somewhere it might just be what we need to get past this speed bump ^^. Edit: Sorted...
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    [MOD] MagisterModmod

    Ah yes, corporations indeed, I spent so much time looking at code calling it "Guilds" I didn't even realize my message could be misunderstood, thanks for making that clearer ^^'. Hmm... Looked into CvMainInterface a bit again, so far as I can tell it seems to be mostly concerned only with the...
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    [MOD] MagisterModmod

    Hey Magister, I've been making some additions to your modmod and recently I've gotten stuck trying to add in a guild screen to add in BtS guilds, so far as I can tell the python work seems sound, I must be missing changes that need to be made to a file other than CvScreensInterface (and...
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    [Xtended] Things, Typos, & Bugs...

    The specialists I saw in that other instance weren't conventional specialist that you would recognize, they had gibberish names (like post compilation values i.e. not something the player is meant to see) so they surely weren't added in by events, also it may not be related since it was from a...
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    [Xtended] Things, Typos, & Bugs...

    Any suspicions as to what is causing the randomized culture? Even if a solution can't be found if we can track the cause and simply avoid/disable it that would be more than good enough honestly. Edit: Do people normally play with 25 teams max or do others also often play with 25+? I wonder if...
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    [Xtended] Things, Typos, & Bugs...

    Hey esvath and co, Firstly thanks for being so active in responding to all the bugs and putting in all the effort to try and fix this mod up, we all really appreciate the effort ^^ While the mod truly is amazing I often find myself driven away by completely game breaking bugs such as the one...
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