Recent content by SirNovelty

  1. SirNovelty

    Combat Bonuses - A Thread Comparing the Combat of Civ V and VI

    To elaborate on this, each stage in walls in VI comes with requisite siege units to take them down. Those units are clunky, but with the right Combat Bonuses and enough of them they'll chew through most cities in a few turns. An army either has this capacity against the cities it's fighting, or...
  2. SirNovelty

    Combat Bonuses - A Thread Comparing the Combat of Civ V and VI

    A few notes before I begin: 1.I will not be discussing the merits of 1UPT combat in this post. There's plenty of other threads for that. 2. The intro to this thread has been severely abbreviated because I lost all my notes listing every combat bonus in both of these games....consider yourself...
  3. SirNovelty

    Where's the joy in civ6?

    ...I mean, yeah, the game had builds? This is not really a problem, the game only has 9 policy trees plus three ideologies, obviously certain combinations are going to make more sense for certain conditions than others. If you wanna complain about V's balance, the real weakness was how...
  4. SirNovelty

    Opinions about Diplomacy (mod research)

    For the poll I said, it's a little too easy, but really I think the difficulty somewhat misses the problem. It's not that befriending civs is too easy or difficult, but it feels like something that's completely unrewarding to put concetrated effort towards. If I'm playing a peaceful game, most...
  5. SirNovelty

    Official announcement: Hot off the presses. Next Civ game in development!!!!!!!

    Well, when it comes to a hockey, skiing, and rocking, it's sort of a logical consequence of having something as historically silly as a "culture victory" in the game. To be clear, every VC except for Domination and maaaaaaaaybe RV is equally ridiculous diegetically speaking, but if you're going...
  6. SirNovelty

    Civ 7 - customizable “Play Now” button

    I mean, yes I would like this, but somehow I can't see it, given that this is something Civ VI effectively removed. In Civ V "Play Now" was always set to your last chosen game configuration, and if you hopped into configure a game it would have your settings saved from last time you played. Civ...
  7. SirNovelty

    Official announcement: Hot off the presses. Next Civ game in development!!!!!!!

    I mean, those are both Board games, played at a table with other humans, and from a Google search (not played them myself) take about or less than 2 hours. I don't think most people would object to continuing to sit at a table shooting horsehocky with friends after being eliminated from a game...
  8. SirNovelty

    Official announcement: Hot off the presses. Next Civ game in development!!!!!!!

    When it comes to the Neolithic stuff, I'm personally very much not on board. Lately my biggest issue with Civ VI is how long it takes for my games to start feeling really distinct or like my decisions are paying off. It's a subjective and arbitrary line, but I'd personally like to see ways that...
  9. SirNovelty

    Official announcement: Hot off the presses. Next Civ game in development!!!!!!!

    Well, I suppose I can elaborate on my "if Civ's gonna keep pushing the completely parallel playstyles", because I don't take it for a given that this is a good thing for the game's design, but I do take it for a given that it will continue to happen. Civilization VI leans heavily into having the...
  10. SirNovelty

    Official announcement: Hot off the presses. Next Civ game in development!!!!!!!

    I mean, that was a balancing problem, and I'd say it's a given that we want the game to be at least reasonably well-balanced. Furthermore, I wouldn't even really say that it was a problem with the balance of the Policy Trees in V for the most part, but rather the core mechanics: 1. Happiness...
  11. SirNovelty

    AI Personality Poll

    I don't know if I really like the dichotomy presented here. Obviously there's a difference between an AI best geared to win the game and one designed to play like it's in a real world, but I don't think that characterization has to come into the conversation. You mention how the AI of Civ V is...
  12. SirNovelty

    AI not conquering each other kills this game for me

    The barbarians, as far as I'm aware, have no considerations beyond attacking stuff. Units spawn in for them at set numbers and tech levels when they are given a target, and once gathered they launch units in that direction with no self preservation. This is not particularly effective strategy...
  13. SirNovelty

    City Connection Problem, any Solutions, and how bad is it?

    Ah, peace there's an interesting idea. Not with Persia, a few turns later and they hate my guts, but I can wrap around to the South and through Babylon, I wanted a defensive road network down there because there two routes through the mountain anyway.
  14. SirNovelty

    City Connection Problem, any Solutions, and how bad is it?

    Well the mountain range doesn't open up again in the North until a narrow mountain pass between me and Persia at the moment, I don't really know enough about their lands yet to plan anything, and my econ's in no position do a war yet regardless. To the south it flows into Babylonian lands and...
  15. SirNovelty

    City Connection Problem, any Solutions, and how bad is it?

    So, I picked up Old World this past week, and have been absolutely addicted so far, sticking on The Good Difficulty at the moment, although if this current game goes well I'm probably gonna bump it up a bit. Onto my problem, in this game I'm playing as Egypt, I decided to settle this....as I...
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