Recent content by sirroman

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    Economy Mod

    Man, in real life trying to predict economy is really hard. Yeah, we can simulate currency, inflation and all that, but in a game it would be a nightmare and not satisfactory. For instance, the effect of hiperinflation would be much greater and catastrophic than a mere "the cost of everything...
  2. S

    Economy Mod

    I speak as somebody that has no idea about what he is talking about :cool: I don't program anything, never touched anything. If there's in lua some end formula before the science and culture is added in the "science pool" and "culture pool" in the beginning of the turn. I mean, if there's a...
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    Economy Mod

    Yeah, I know about it, but a native implementation (or a few new versions of the mod) would be much better, bigger, broader.
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    Economy Mod

    But it's not like we (the people) know how much uranium our country have. It makes more sense to add a -1 happiness to nuclear plants after a meltdown. By the way, I REALLY want some random events in this game... =/
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    Economy Mod

    So we shouldn't wait any update until you are finished with all three mods? Damn! that's quite sad. =/ Actually I have a suggestion/idea for a mod: what about implementing some peacetime use for strategic resources? Right now you just trade 5 horses to an IA that has another 30 horses for...
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    Economy Mod

    It didn't fix the issue for me, man. Does it have anything to do with my 64bit OS (win7)? My civV is 1.0.0.20. My resolution is 1920x1080 60Hz.
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    Economy Mod

    Since it seems we have the same problem, I tried to do what Valkrionn said to you and I it also didn't work for me.
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    Economy Mod

    Guys, I have some problems with this mod. 1st: the lower bar with all unit actions isn't present. But I believe I read someplace here how to fix it, so I'm asking just to explain all to you. I don't know if 2nd and 3rd is related to this one. 2nd: when clicking the "choose production" in...
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