There is no adaption at all. We disagree there. You can't "adapt" to horsemen. You build the same early game army as you would if there was a warrior camp. If you drop the random horsemen first wave, there is room for teching to spears, and as such "adapt". No such thing is possible with the...
If every start was similar power I wouldn't have a problem with it. But sometimes the low production starts are crippling because of the horsemen. You barely get out enough units to deal with it, and have no economic progress at all. (with low production, so you are screwed getting districts up...
Can someone explain this to me? I am fine with barbarians attacking my city if I leave a camp up, that's not the issue. It's fun fighting barbarians early on, however why does it sometimes randomly seem to spawn horsemen/archers from the beginning? (I am playing epic speed if that matters) It...
I don't think that has too much effect really. You would do something similar with tech brokering on as well. (you would trade it to your friends, and keep it away from your enemies, you could just abuse the "freedom" a bit more and keep it longer for maybe a better price with TB off)
On the...
I won't deny or confirm that as the effect is still unproven. (I believe you meant that the AI techs slower compared to the human..?) Both human and AI's get slower tech pace from this. (My hunch is that this hinders the human more than the AI because of ruthless exploitation of relations.. but...
Most people saying this plays on Monarch and below. (where the statement is true to a degree) Up the difficulty and you will get AI's with good tech pace and sick SOD's. (You'll have to work for your domination even with Marathon... :p)
I would like to see one of the Deity players try...
"SE" grows on you as you become a better player. Early game is all about food and hammers, and specializing cities. (This is the important part, max your cities "output") To play a good "SE" you need to be able to use granaries well, whipping and micromanaging your cities growth back to happy...
Unit costs 2x the rest is 3x.
It's a different game. You expand quicker and get bigger army cheaper. At low difficulties marathon will be a cakewalk, but I believe the gap closes when you start doing Emperor. (The AI expansion and unit massing reaches a new level then)
It's still an advantage...
Where did anyone say that financial sucks...?
(I for sure didn't)
I have no idea how the AI stuff became an issue.. I just tried to disprove that financial was the main reason these AI's did well.
Financial in the hands of a human player can be one of the most useful traits there is, no...
-I edited that quick...I typed too fast. I know my maths.. :p
Most of that wasn't directed at you personally.. thats why it was in a different paragraph. If you read it on it's own you will see it makes sense.
Though I still stand for my first response that you were wrong with the 50% more...
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