I fleshed out this idea a little more. If I build a city and devote it to a lot of food, this is not realistic to the time period. My city should not have a surplus that can feed twice the population, instead this is INDUSTRIAL farming and food policy that occurs hundreds of years later.
Now to...
Back in these days salt was a very important asset for preservation of food. In this game, especially if you have a city with "lake" tiles, you can grow a city very fast and get tons of food, but most of this food, fish, would go bad and spoil. The same with meats you get from butchers house. I...
Hello, I get an error "there are more siblings than memory allocated for them in CvXMLoadUtility::SetVariableListTagPair
CurrentXML file is xml\Terrain/civ4FeatureInfos.xml.
I can run Religion and Revolution just fine.
In my experiences king and lower, the ai will consistently give me everything they can except for cities when I stomp them the first time. Afterwards, the ai will never give me any other war spoils until I wipe them out. What thry said happens to me too.
it matters. In multiplayer I would be quite happy winning in any way. In single player I am not content with just that and want to be #1 in everything.
I always ask for all the gold and resources from an ai before wiping them off the map once the peace treaty expires.
I rushed a settler right outside of my noob friend's capital of India. He wasted and stagnated away trying to take the city given I settled on his iron, a luxury resource, and...
well I think the major draw with slingers are they are a whole lot cheaper. 40 shields instead of 70 like normal archer, along with archery being the first tech that you can research, imagine how many of those guys you could sling out from your capital, while still growing due to inca's farm...
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