Recent content by Sknubbinateur

  1. S

    [R&F] City-States Expanded

    Would it be possible to upload a version with just the new CS and yields (including Mekong ruleset), without all the combat bonuses, free walls etc? I know you can change this in settings, but for multiplayer when people download mods automatically and need the same version, it's much more...
  2. S

    More Lenses - Now compatible with Gathering Storm

    Would it be possible to have the Adjacency Yield lens also for potential districts? So you don't have to be able to place the district (yet) to see at a glance what bonuses you would get from it
  3. S

    Better Leader Icon (UI)

    Hi, what do the modified yield percentages per leader refer to? See screenshots 20200418_203015 by Sknubbinateur posted Apr 19, 2020 at 2:24 PM20200418_203001 by Sknubbinateur posted Apr 19, 2020 at 2:24 PM
  4. 20200418_203015

    20200418_203015

  5. 20200418_203001

    20200418_203001

  6. S

    [R&F] City-States Expanded

    How does this mod giving ancient walls to all city states from the beginning affect game balance? Seems to make Germany significantly weaker when they're supposed to conquer CS...
  7. S

    Game AI & net based machine learning

    Of course I know what optimalisation means. But the game would have to be properly balanced so that participating in trade, emergencies etc increases winning chances, and so that the best way of achieving a science victory is integrating religion, culture etc into your strategy as well. If the...
  8. S

    Game AI & net based machine learning

    Why not? Imagine: AI plays optimally. Civ is balanced so that optimal play involves all aspects of the game which makes it thematic. The optimal strategy is different depending on the situation, map, what opponents do etc, and gets adapted constantly as the game goes on. Human player gets +X%...
  9. S

    Game AI & net based machine learning

    I just really don't buy into the argument that the AI should be suboptimal on purpose so that the game stays fun. AIs should be programmed towards the goal of a game as defined by its rules which is to win, and it's perfectly possible to design a game where several winning strategies are viable...
  10. S

    Modders doing the work of devs

    Claims the right in its own conditions, not sure how it would hold up legally, but don't think anyone is going to challenge them on it :p This is what I find quite puzzling actually tbh. I used the WASD as an example because allowing the arrow keys to be mapped is a basic functionality in...
  11. S

    Compiled tips for starting out

    Yeah that's what I struggle with a lot in case of computer games, coming from a board game background, there all the rules and mechanisms are in front of you and all written down :P
  12. S

    Real Strategy (AI)

    It's unfortunate, I'm wondering if it makes more sense to switch to Civ 5 vox pop until it becomes possible to have a well-functioning AI in 6, for those of us for whom the AI is the crucial aspect
  13. S

    Compiled tips for starting out

    Thanks yeah it is definitely a kind of random assortment of useful things I stumbled upon and there are things missing for sure. I found incorrect info on the Acropolis then (was from some general gaming website). To chop for food/pop, do you mean just harvesting those bonus resources that...
  14. S

    Terra Mirabilis

    Thanks sorry I hadn't read the description well enough, it says that settings are configurable, found the option now. The file says the option has become irrelevant because you can now buy them with both faith and gold, but I guess if I change it back to YIELD_FAITH it should stay just faith
  15. S

    Modders doing the work of devs

    I believe you instantly. But just that most things aren't of great quality doesn't mean we should lower our quality standards, imo. If most public toilets are dirty, doesn't mean I'll be fine with the fact that the next one I go to is also dirty, etc. :p I just read up on scope and feature...
Top Bottom