Splintering empires to get more candidates for city states seems unnecessary to me. A compromise would be to have Greek city states appear only when the Greek empire isn't in the game, but that might end up being a bit fiddly.
No, he's asking about FfH2 specifically, unless I'm reading that post wrong. In that case, FfH2 has been in feature lock for a while and it's basically bug fixes and AI from here on out.
The whole post is just a bunch of empty apologetics.
Are you seriously arguing against the following:
1. That if more time was spent testing a game before release, the number of bugs in the release version would be reduced.
2. That if it was not practical to issue patches after release, more...
My first thought was that this kind of thing isn't very realistic or historically accurate. Then I realised that combining modern and ancient technologies in weird and wonderful ways has nothing to do with history and that any modern nation could theoretically product these things if they...
Console games traditionally have very few bugs, so it's certainly possible to release games that are essentially bug-free in a reasonable time frame. PC games have this problem because developers skimp on testing so they can release the game earlier, in full knowledge that they can patch it up...
Shush, play along.
Yeah, Valkrionn has an advance copy of Civ 5. He doesn't have much time to play it, though, in between all those Duke Nukem Forever marathons.
I have seriously mixed feelings about this, to say the least. FfH2 owes an absolutely massive amount to the Civ 4 game engine (>90% of the code is still Firaxis') and trying to beat Firaxis at their own game seems like it would be a serious uphill struggle. Civ 5 surely has a much, much bigger...
This would probably work better most of the time, I think. It would help to solve situations where neither AI civ wants war and the false alarm situation where an AI civ declares on you but doesn't send a stack.
Was Lua ever actually confirmed by anyone? I remember reading some guy in an article's comment section claiming that a developer at PAX East had told him they were using Lua, but that's it. There seems to be an awful lot of discussion about Lua if that really is the only source. Who else has...
Agreed, the Civ 4 is excellent compared to previous games in the series. A massive improvement. That doesn't mean I can't still wish for more. ;)
Having spent a fair amount of time digging through AI code, I do think that a proper memory, particularly of unit/city positions within the fog of...
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