note:
one of the problems with determining transit times with era is that in Civilisation the turn to year ratio gets smaller as you progress though eras.
so if we take ancient ear travel of a couple of squares every 100 years to the modern era travel of a couple of squares in half a year you...
I try to loosely follow historical narratives to make civ more fun eg England starts small then expand to every costal tile on the map in industrial age and later.
I have been having fun with golden ages trying to match them with the Civs nations historical dark or golden age.
The last game I...
Yes I find it weird that it is faith but I have reasoned to myself that it is linked as Dunkleosteus mentioned. but a lot of times I get to the information era and have accumulated a lot of faith because I just don't use it and national parks pop up and I get excited that I get to create...
I agree with a lot of the post here, especially fixing culture win and religious win, they are sooo tedious. also a ongoing issue with civ is AI ability to do well, anything .
but here a few different idea
1) I would like to be able choose my civ after playing a few turns, as I'm sick of playing...
I really enjoy this civ idea, the atoll ability would be really fun to play with.
I feel Maori would be a terrible mistake as you would lose the features that made Polynesia in civ 5 so unique. Although Maori they did travel to New Zealand by sea but this would of been pre Maori Polynesian...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.