Recent content by Snaaty

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    Micro Challenge VI !

    without having tried it, from a gut feeling and some experience from a former occ game, i would advise the following: if it´s right, it might be a heavy spoiler, so only look if you really want/need to: edith adds: havent seen the last page with more posts and the hint from kossin... ...i´m...
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    OCC Deity, Always war, HOF start, join for fun.

    :goodjob: well played. i didnt think you would make it with the spy approach. going naval was a very nice move.
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    OCC Deity, Always war, HOF start, join for fun.

    saves attached. ... sorry, i havent kept the inbetween saves because i only played quickly up to rifling, but actually, most of your questions can be easily answerded: 1. early game: simply build all wonders you can get. and i mean all. chop down every single tree you can lay hands on. game...
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    OCC Deity, Always war, HOF start, join for fun.

    your economy is in terrible shape due to the intend to run a spy eco under these settings. better try a wonder economy next time, avoiding great spies. i dont see you easily recovering here because the ai´s will reach ugly techs quite a bit before you will (cannons, grens, rifles...) ... i...
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    Micro Challenge II

    it´s the very beginning that matters i guess
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    Micro Challenge

    great idea:goodjob: i would be very interested in a second level of this game/execice: how big can you grow said city up to around 1000 BC (so that you have time to finish 1 big tech) if you have the normal :mad: conditions (health normal too). leave the worker from the start, or else...
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    [BTS] Write-up for OCC Deity, Clash of War/Peace Mongers

    to make an almost invincible choke unit, you need fs 4 (first strike). else your unit will take damage somewhen, then more damage, then dies. prot-char seems best to get there. fs negates that because you basically kill the enemy before they can touch you, IF you have enough base strength...
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    another hof spacerace start

    you are right, i totally forgot about theses because they were finished fairly early in my game. since the 2 cheap ones are started early any city will do (you have 4-5 turns) and the most expensive one (2000 hammers, but double speed with some ressource) can be done in the IW city before...
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    another hof spacerace start

    1. corps: i did spead mining to all mainland cities and a few islands (more the planned, because i somehow ended up with more execs as planned:lol:) all cities that got mining got suhi, because the infra simply was already there. all beakers above 3000 came from sushi, because all...
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    another hof spacerace start

    ok, i finally ended this game. after the really (and i mean REALLY) timeconsuming part from 500 AD on to 1000 AD, with spreading 2 corps, checking all cities each turn to avoid financial collaps, GP-planning, settler and ship moving, unit moving and everything, the last part of the game played...
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    another hof spacerace start

    you are right, 4th GA. why communism... ...well, bad planning. i messed up with gp planning for ga´s and ended up 1 gp short for the 4th ga to chain it. that´s why i went for the gspy after electricity. but it was a really bad move now you name it, because it did cost 2 turns and with 2-3...
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    another hof spacerace start

    ok, here comes the last update for 1000 AD and the save. now you can tear the save and my ideas apart:)
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    another hof spacerace start

    @ sun tzu wu: you might be right here, but you have to keep in mind 2 quite special facts for this special game (on any standard game and map i fully agree with you): 1. you NEED a GE for mining, so your second GP needs to be one for 100% ge-points or it will come to late (assuming your...
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    another hof spacerace start

    2nd part of the 1000 AD update:
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